
public static final AnimationDefinition ENTITY_LITTLE_BOY_FALLING = AnimationDefinition.Builder.withLength(2.5f)
.addAnimation("bone",
	new AnimationChannel(AnimationChannel.Targets.ROTATION,
		new Keyframe(0f, KeyframeAnimations.degreeVec(0f, 0f, 0f),
			AnimationChannel.Interpolations.CATMULLROM),
		new Keyframe(2.5f, KeyframeAnimations.degreeVec(75f, 0f, 0f),
			AnimationChannel.Interpolations.CATMULLROM))).build();