Name M60
ShortName BM60
//The ammo this gun uses (shortName)
Ammo LMGAmmo
Icon bm60
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 30000
//Reload time in ticks, 1/20ths of a second
ReloadTime 100
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3
CounterRecoilForceSneaking 0.5
//DecreaseRecoil 1.4
//Damage in half hearts
Damage 5
//The higher this value, the more the bullets spread
Accuracy 6
SneakSpreadModifier 0.40
//Time in ticks between rounds
RoundsPerMin 550
ShootSound BM60
ReloadSound LMGR
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 20.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.5
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model bray.BM60
Texture bm60
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer BNScope rds flanMWSingleFire flanMWBurstFire flanMWAutoFire Bray4xScope BraySilenciador BrayBoca Bray2xScope
AllowBarrelAttachments false
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
Slowness 0.7
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
FlashModel bray.Bflash
FlashTexture bflash_sg1
CasingModel bray.Bcaselmg
CasingTexture bcaselmg
ShowMuzzleFlashParticles False