Name Steyr AUG
ShortName baug
//The ammo this gun uses (shortName)
Ammo ARAmmo
Icon baug
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 30000
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3
//Damage in half hearts
Damage 4.5
//The higher this value, the more the bullets spread
Accuracy 8
//Time in ticks between rounds
RoundsPerMin 620
ShootSound baug
ReloadSound MP44Reload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 20.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.5
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model bray.AUG
Texture b_aug
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer gripgl BNScope Bray2x rds flanMWRedDot flanMWACOG flanMW4xScope flanMWSingleFire flanMWBurstFire flanMWAutoFire Bray4xScope flanMWForegrip BraySilenciador BrayBoca Astil Bray2xScope
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Slowness 0.85
FlashModel bray.Bflash
FlashTexture bflash
CasingModel bray.Bcase
CasingTexture bcase
Paintjob baug_a b_aug_a yellow 1 white 1
Paintjob baug_n b_aug_n gray 1
ShowMuzzleFlashParticles False