﻿
ADD_LIST,false
Sell_EMERALD,0
Sell_IRONINGOT,0
Sell_REDSTONE,0
USname,Strv103-0
JPname,Strv103-0

vacanspawn,false
spawn_rare,0

Vehicle,ww2tank_se_td_strv103_0

ObjModel,ww2tank_se_td_strv103_0.mqo
ObjTexture,tex_ww2tank_se_td_strv103_0.png

ridding_roteplayer,true
riddng_maximum,1

riddingx,-0.55D
riddingy,1.00D
riddingz,-0.76D
riddingx_roteplayer,0.0D
riddingy_roteplayer,0.0D
riddingz_roteplayer,0.0D

ridding_view1_x,1.0F
ridding_view1_y,0.2F
ridding_view1_z,1.0F
ridding_invisible,false

ridding_view_x,0.55F
ridding_view_y,-1.0F
ridding_view_z,-5.0F

ridding_zoom,3.0F

renderhud,true
hud_icon,tank.png
render_hud_scope,true
hud_icon_scope,scope_tank.png
render_hud_scope_zoom,true
hud_icon_scope_zoom,scope_tank_zoom.png

render_rader,false

roodbreak,true

vehicletype,0
movesound,handmadevehicle2.ww2_sound_tank
hp,190
width,3.3F
height,1.9F
riddng_opentop,false
antibullet,0.8F,0.8F,1.0F,1.0F
ridding_damege,0F

damage_angle,50,20,20,10,10
can_turret,false

speed,0.04F
turnspeed,3F
stepHeight,1.3F
trottlemax,5F
trottlemin,-2F
trottleaccelerationmax,0.3F
trottleaccelerationmin,-0.2F

angle_max,-8F
angle_min,8F
ridding_rotation_lock,true
angle_yaw_max,1F

model_angle_base_x,0
model_angle_base_y,0
model_angle_base_z,0

mob_min_range,20
mob_max_range,60
mob_min_height,20

turret,1
turretrote,true
arm_x,0.00F
arm_y,0.38F
arm_z,-0.03F
hand_x,0.00F
hand_y,0.38F
hand_z,-0.03F

finger_type,0

pera,6
pera_x,0F,0F,0F,0F,0F,0F
pera_y,0.89F,0.45F,0.45F,0.45F,0.45F,0.89F
pera_z,2.22F,1.42F,0.45F,-0.51F,-1.48F,-2.22F
perarote_x,1F,1F,1F,1F,1F,1F
perarote_y,0F,0F,0F,0F,0F,0F
perarote_z,0F,0F,0F,0F,0F,0F

cloud,1
cloud_x,-1.30D
cloud_y,1.86D
cloud_z,-2.62D

weapon1true,true
weapon1key,0
w1name,105mm_Cannon_AP
ammo1,0
magazine1,1
reload_time1,110
reloadsoundset1,20
reloadsound1,handmadevehicle2.ww2_reload_cannon
w1cycle,1
w1barst,1
weapon1,1
bullet_type1,3
bullet_model1,bulletcannon.mqo
bullet_tex1,bulletcannon.png
fire_model1,msmoke.mqo
fire_tex1,msmoke.png
fire_time1,16
sound_fire1,handmadevehicle2.ww2_fire_cannon
fire_pointx1,0.00F
fire_pointy1,1.63F
fire_pointz1,5.10F
basis_pointx1,0.00F
basis_pointy1,0.38F
basis_pointz1,-0.03F
fire_yoffset1,0.0D
rotationfollowing1,true
rotation_player1,true
rotation_firepointbxbz1,true
bullet_damage1,60
bullet_speed1,5F
bullet_bure1,0.5F
bullet_expower1,1F
bullet_ex1,true
bullet_kazu1,1
bullet_gravity1,0.0D
bullet_livingtime1,80

weapon2true,true
weapon2key,2
w2name,7.62mm_MachineGun
ammo2,2
magazine2,20
reload_time2,50
reloadsoundset2,40
reloadsound2,handmadevehicle2.reload_mg
w2cycle,1
w2barst,1
w2can_cooldown,true
weapon2,2
bullet_type2,0,0
bullet_model2,bullet.mqo,bullet.mqo
bullet_tex2,bullet.png,bullet.png
fire_model2,mflash.mqo,mflash.mqo
fire_tex2,mflash.png,mflash.png
fire_time2,2,2
sound_fire2,handmadevehicle2.fire_mg,handmadevehicle2.
fire_pointx2,1.37F,1.10F
fire_pointy2,1.61F,1.61F
fire_pointz2,2.73F,2.73F
basis_pointx2,0.00F,0.00F
basis_pointy2,0.38F,0.38F
basis_pointz2,-0.03F,-0.03F
fire_yoffset2,0.0D,0.0D
rotationfollowing2,true,true
rotation_player2,true,true
rotation_firepointbxbz2,true,true
bullet_damage2,5,5
bullet_speed2,3.5F,3.5F
bullet_bure2,1F,1F
bullet_expower2,0F,0F
bullet_ex2,true,true
bullet_kazu2,1,1
bullet_gravity2,0.029D,0.029D
bullet_livingtime2,80,80