﻿
ADD_LIST,true
Sell_EMERALD,44
Sell_IRONINGOT,44
Sell_REDSTONE,44
USname,P1000 Ratte
JPname,P1000 Ratte

vacanspawn,false
spawn_rare,0

Vehicle,ww2tank_de_ht_p1000

ObjModel,ww2tank_de_ht_p1000.mqo
ObjTexture,tex_ww2tank_de_ht_p1000.png

ridding_roteplayer,true
riddng_maximum,1

riddingx,0.00D
riddingy,9.64D
riddingz,-4.80D
riddingx_roteplayer,0.0D
riddingy_roteplayer,0.0D
riddingz_roteplayer,0.0D

ridding_view1_x,0.0F
ridding_view1_y,0.0F
ridding_view1_z,0.0F
ridding_invisible,false

ridding_view_x,0.0F
ridding_view_y,-5.0F
ridding_view_z,-25.0F

ridding_zoom,3.0F

renderhud,true
hud_icon,tank.png
render_hud_scope,false
hud_icon_scope,scope_tank.png
render_hud_scope_zoom,false
hud_icon_scope_zoom,scope_tank_zoom.png

render_rader,false

roodbreak,true

vehicletype,0
movesound,handmadevehicle2.ww2_sound_tank
hp,300
width,10.0F
height,10.0F
riddng_opentop,false
antibullet,0.6F,0.6F,0.8F,1.0F
ridding_damege,0F

damage_angle,60,50,40,10,10
can_turret,true
turret_height,7.27F
damage_turret_angle,60,50,40

speed,0.02F
turnspeed,1F
stepHeight,2F
trottlemax,5F
trottlemin,-2F
trottleaccelerationmax,0.3F
trottleaccelerationmin,-0.2F

angle_max,-45F
angle_min,10F
ridding_rotation_lock,false
angle_yaw_max,90F

model_angle_base_x,0
model_angle_base_y,0
model_angle_base_z,0

mob_min_range,20
mob_max_range,60
mob_min_height,20

turret,7
turretrote,true,true,true,true,true,true,true
arm_x,0.00F,4.90F,-4.90F,4.90F,-4.90F,4.90F,-4.90F
arm_y,0.00F,0.00F,0.00F,0.00F,0.00F,0.00F,0.00F
arm_z,0.00F,-12.78F,-12.78F,-16.48F,-16.48F,-20.70F,-20.70F
hand_x,0.00F,0.00F,0.00F,0.00F,0.00F,0.00F,0.00F
hand_y,8.42F,7.63F,7.63F,7.63F,7.63F,7.37F,7.37F
hand_z,2.80F,-12.83F,-12.83F,-16.53F,-16.53F,-20.19F,-20.19F

finger_type,0,2,2,2,2,2,2

pera,14
pera_x,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F
pera_y,2.84F,1.17F,1.17F,1.17F,1.17F,1.17F,1.17F,1.17F,1.17F,1.17F,1.17F,1.17F,1.17F,2.14F
pera_z,9.34F,7.14F,4.75F,2.36F,-0.03F,-2.42F,-4.81F,-7.21F,-9.60F,-11.99F,-14.38F,-16.78F,-19.17F,-22.21F
perarote_x,1F,1F,1F,1F,1F,1F,1F,1F,1F,1F,1F,1F,1F,1F
perarote_y,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F
perarote_z,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F

cloud,2
cloud_x,2.90D,-2.90D
cloud_y,6.43D,6.43D
cloud_z,-22.86D,-22.86D

weapon1true,true
weapon1key,0
w1name,283mm_Cannon_HE
ammo1,0
magazine1,1
reload_time1,350
reloadsoundset1,20
reloadsound1,handmadevehicle2.ww2_reload_cannon
w1cycle,1
w1barst,1
weapon1,2
bullet_type1,2,2
bullet_model1,bulletcannon.mqo,bulletcannon.mqo
bullet_tex1,bulletcannon.png,bulletcannon.png
fire_model1,msmoke.mqo,msmoke.mqo
fire_tex1,msmoke.png,msmoke.png
fire_time1,16,16
sound_fire1,handmadevehicle2.ww2_fire_cannon_heavy,handmadevehicle2.
fire_pointx1,2.60F,-2.60F
fire_pointy1,8.42F,8.42F
fire_pointz1,13.04F,3.04F
basis_pointx1,0.00F,0.00F
basis_pointy1,8.42F,8.42F
basis_pointz1,2.80F,2.80F
fire_yoffset1,0.0D,0.0D
rotationfollowing1,true,true
rotation_player1,true,true
rotation_firepointbxbz1,true,true
bullet_damage1,150,150
bullet_speed1,3F,3F
bullet_bure1,1F,1F
bullet_expower1,5F,5F
bullet_ex1,true,true
bullet_kazu1,1,1
bullet_gravity1,0.0D,0.0D
bullet_livingtime1,80,80

weapon2true,true
weapon2key,2
w2name,88mm_Cannon_AP
ammo2,20
magazine2,8
reload_time2,320
reloadsoundset2,20
reloadsound2,handmadevehicle2.ww2_reload_cannon
w2cycle,1
w2barst,1
weapon2,2
bullet_type2,3,3
bullet_model2,bulletcannon.mqo,bulletcannon.mqo
bullet_tex2,bulletcannon.png,bulletcannon.png
fire_model2,msmoke.mqo,msmoke.mqo
fire_tex2,msmoke.png,msmoke.png
fire_time2,16,16
sound_fire2,handmadevehicle2.ww2_fire_cannon,handmadevehicle2.
fire_pointx2,4.90F,-4.90F
fire_pointy2,7.59F,7.59F
fire_pointz2,-20.70F,-20.70F
basis_pointx2,4.90F,-4.90F
basis_pointy2,7.59F,7.59F
basis_pointz2,-20.70F,-20.70F
fire_yoffset2,0.0D,0.0D
rotationfollowing2,true,true
rotation_player2,false,false
rotation_firepointbxbz2,false,false
bullet_damage2,50,50
bullet_speed2,5F,5F
bullet_bure2,0.5F,0.5F
bullet_expower2,1F,1F
bullet_ex2,true,true
bullet_kazu2,1,1
bullet_gravity2,0.0D,0.0D
bullet_livingtime2,80,80

weapon3true,true
weapon3key,2
w3name,20mm_AutoCannon
ammo3,3
magazine3,10
reload_time3,50
reloadsoundset3,40
reloadsound3,handmadevehicle2.reload_mg
w3cycle,1
w3barst,1
w3can_cooldown,false
w3crossfire,true
weapon3,4
bullet_type3,1,1,1,1
bullet_model3,bullet.mqo,bullet.mqo,bullet.mqo,bullet.mqo
bullet_tex3,bullet.png,bullet.png,bullet.png,bullet.png
fire_model3,mflash.mqo,mflash.mqo,mflash.mqo,mflash.mqo
fire_tex3,mflash.png,mflash.png,mflash.png,mflash.png
fire_time3,2,2,2,2
sound_fire3,handmadevehicle2.ww2_fire_cannon_light,handmadevehicle2.,handmadevehicle2.,handmadevehicle2.
fire_pointx3,4.90F,-4.90F,4.90F,-4.90F
fire_pointy3,7.63F,7.63F,7.63F,7.63F
fire_pointz3,-12.78F,-12.78F,-16.48F,-16.48F
basis_pointx3,4.90F,-4.90F,4.90F,-4.90F
basis_pointy3,7.63F,7.63F,7.63F,7.63F
basis_pointz3,-12.78F,-12.78F,-16.48F,-16.48F
fire_yoffset3,0.0D,0.0D,0.0D,0.0D
rotationfollowing3,true,true,true,true
rotation_player3,false,false,false,false
rotationfirepoint3,false,false,false,false
bullet_damage3,10,10,10,10
bullet_speed3,5F,5F,5F,5F
bullet_bure3,0.1F,0.1F,0.1F,0.1F
bullet_expower3,0F,0F,0F,0F
bullet_ex3,true,true,true,true
bullet_kazu3,1,1,1,1
bullet_gravity3,0.029D,0.029D,0.029D,0.029D
bullet_livingtime3,80,80,80,80