﻿
ADD_LIST,false
Sell_EMERALD,28
Sell_IRONINGOT,28
Sell_REDSTONE,28
USname,J7W1
JPname,J7W1

Crafter,crafter_ww2plane_1

vacanspawn,false
spawn_rare,0

Vehicle,ww2plane_jp_f_j7w1

ObjModel,ww2plane_jp_f_j7w1.mqo
ObjTexture,tex_ww2plane_jp_f_j7w1.png

ridding_roteplayer,true
riddng_maximum,1

riddingx,0.00D
riddingy,2.26D
riddingz,0.00D
riddingx_roteplayer,0.0D
riddingy_roteplayer,0.0D
riddingz_roteplayer,0.0D

ridding_view1_x,0.0F
ridding_view1_y,0.0F
ridding_view1_z,0.0F
ridding_invisible,false

ridding_view_x,0.0F
ridding_view_y,-1.0F
ridding_view_z,-10.0F

ridding_zoom,3.0F

renderhud,true
hud_icon,heli.png
render_hud_icon_hori,true
hud_icon_hori,heli_hori.png

render_rader,false

roodbreak,false

vehicletype,1
movesound,handmadevehicle2.sound_heli
hp,120
width,5.8F
height,3.7F
riddng_opentop,false
antibullet,0.5F,0.5F,2.0F,2.0F
ridding_damege,0F

damage_angle,0,0,0,0,0
can_turret,false

speed,0.03F
turnspeed,3F
stepHeight,1.3F
trottlemax,20F
trottlemin,-2F
trottleaccelerationmax,0.2F
trottleaccelerationmin,-0.15F

angle_max,-90F
angle_min,90F
ridding_rotation_lock,false
angle_yaw_max,90F

mob_min_range,20
mob_max_range,60
mob_min_height,20

model_angle_base_x,0.0F
model_angle_base_y,0.0F
model_angle_base_z,0.0F

model_angle_offset_x,0.0F
model_angle_offset_y,-0.07F
model_angle_offset_z,0.0F

model_angle_x,-4.1F
model_angle_y,0.0F
model_angle_z,0.0F

turret,0
turretrote,true
arm_x,0F
arm_y,0F
arm_z,0F
hand_x,0F
hand_y,0F
hand_z,0F

finger_type,1

pera,1
pera_x,0.00F
pera_y,2.90F
pera_z,0.00F
perarote_x,0F
perarote_y,0F
perarote_z,2F

cloud,0
cloud_x,0D
cloud_y,0D
cloud_z,0D

weapon1true,true
weapon1key,0
w1name,30mm_MachineGun
ammo1,3
magazine1,10
reload_time1,50
reloadsoundset1,40
reloadsound1,handmadevehicle2.reload_mg
w1cycle,1
w1barst,1
w1can_cooldown,false
weapon1,4
bullet_type1,1,1,1,1
bullet_model1,bullet.mqo,bullet.mqo,bullet.mqo,bullet.mqo
bullet_tex1,bullet.png,bullet.png,bullet.png,bullet.png
fire_model1,mflash.mqo,mflash.mqo,mflash.mqo,mflash.mqo
fire_tex1,mflash.png,mflash.png,mflash.png,mflash.png
fire_time1,2,2,2,2
sound_fire1,handmadevehicle2.ww2_fire_cannon_light,handmadevehicle2.,handmadevehicle2.,handmadevehicle2.
fire_pointx1,0.15F,-0.15F,0.10F,-0.10F
fire_pointy1,3.00F,3.00F,3.10F,3.10F
fire_pointz1,3.75F,3.75F,3.00F,3.00F
basis_pointx1,0F,0F,0F,0F
basis_pointy1,0F,0F,0F,0F
basis_pointz1,0F,0F,0F,0F
fire_yoffset1,0.0D,0.0D,0.0D,0.0D
rotationfollowing1,false,false,false,false
rotation_player1,false,false,false,false
rotationfirepoint1,false,false,false,false
bullet_damage1,10,10,10,10
bullet_speed1,5F,5F,5F,5F
bullet_bure1,0.5F,0.5F,0.5F,0.5F
bullet_expower1,0F,0F,0F,0F
bullet_ex1,true,true,true,true
bullet_kazu1,1,1,1,1
bullet_gravity1,0.03D,0.03D,0.03D,0.03D
bullet_livingtime1,80,80,80,80