﻿
ADD_LIST,false
Sell_EMERALD,0
Sell_IRONINGOT,0
Sell_REDSTONE,0
USname,Leopard1A1A1
JPname,Leopard1A1A1

vacanspawn,false
spawn_rare,0

Vehicle,mt_de_mt_leopard1_a1a1

ObjModel,mt_de_mt_leopard1_a1a1.mqo
ObjTexture,tex_mt_de_mt_leopard1_a1a1.png

ridding_roteplayer,true
riddng_maximum,1

riddingx,0.57D
riddingy,1.38D
riddingz,-0.61D
riddingx_roteplayer,0.0D
riddingy_roteplayer,0.0D
riddingz_roteplayer,0.0D

ridding_view1_x,-1.0F
ridding_view1_y,0.5F
ridding_view1_z,2.4F
ridding_invisible,false

ridding_view_x,-0.57F
ridding_view_y,-1.0F
ridding_view_z,-5.0F

ridding_zoom,3.0F

renderhud,true
hud_icon,tank.png
render_hud_scope,true
hud_icon_scope,scope_tank.png
render_hud_scope_zoom,true
hud_icon_scope_zoom,scope_tank_zoom.png

render_rader,false

roodbreak,true

vehicletype,0
movesound,handmadevehicle2.mt_sound_tank
hp,260
width,3.0F
height,2.3F
riddng_opentop,false
antibullet,0.8F,0.8F,1.0F,1.0F
ridding_damege,0F

damage_angle,30,20,20,10,10
can_turret,true
turret_height,1.57F
damage_turret_angle,30,20,20

speed,0.04F
turnspeed,3F
stepHeight,1.3F
trottlemax,5F
trottlemin,-2F
trottleaccelerationmax,0.3F
trottleaccelerationmin,-0.2F

angle_max,-20F
angle_min,9F
ridding_rotation_lock,false
angle_yaw_max,90F

model_angle_base_x,0
model_angle_base_y,0
model_angle_base_z,0

mob_min_range,20
mob_max_range,60
mob_min_height,20

turret,2
turretrote,true,true
arm_x,0.00F,0.00F
arm_y,0.00F,0.00F
arm_z,0.00F,0.00F
hand_x,0.00F,0.00F
hand_y,1.86F,2.68F
hand_z,1.09F,-0.76F

finger_type,0,2

pera,9
pera_x,0F,0F,0F,0F,0F,0F,0F,0F,0F
pera_y,0.81F,0.41F,0.41F,0.41F,0.41F,0.41F,0.41F,0.41F,0.81F
pera_z,2.33F,1.70F,0.99F,0.28F,-0.43F,-1.14F,-1.85F,-2.56F,-3.27F
perarote_x,1F,1F,1F,1F,1F,1F,1F,1F,1F
perarote_y,0F,0F,0F,0F,0F,0F,0F,0F,0F
perarote_z,0F,0F,0F,0F,0F,0F,0F,0F,0F

cloud,2
cloud_x,1.45D,-1.45D
cloud_y,1.55D,1.55D
cloud_z,-3.23D,-3.23D

weapon1true,true
weapon1key,0
w1name,105mm_Cannon_AP
ammo1,0
magazine1,1
reload_time1,110
reloadsoundset1,20
reloadsound1,handmadevehicle2.mt_reload_cannon
w1cycle,1
w1barst,1
weapon1,1
bullet_type1,3
bullet_model1,bulletcannon.mqo
bullet_tex1,bulletcannon.png
fire_model1,msmoke.mqo
fire_tex1,msmoke.png
fire_time1,16
sound_fire1,handmadevehicle2.mt_fire_cannon
fire_pointx1,0.00F
fire_pointy1,1.86F
fire_pointz1,5.43F
basis_pointx1,0.00F
basis_pointy1,1.86F
basis_pointz1,1.09F
fire_yoffset1,0.0D
rotationfollowing1,true
rotation_player1,true
rotation_firepointbxbz1,true
bullet_damage1,60
bullet_speed1,5F
bullet_bure1,0.5F
bullet_expower1,1F
bullet_ex1,true
bullet_kazu1,1
bullet_gravity1,0.0D
bullet_livingtime1,80

weapon2true,true
weapon2key,2
w2name,7.62mm_MachineGun
ammo2,1
magazine2,20
reload_time2,50
reloadsoundset2,40
reloadsound2,handmadevehicle2.reload_mg
w2cycle,1
w2barst,1
w2can_cooldown,true
weapon2,2
bullet_type2,0,0
bullet_model2,bullet.mqo,bullet.mqo
bullet_tex2,bullet.png,bullet.png
fire_model2,mflash.mqo,mflash.mqo
fire_tex2,mflash.png,mflash.png
fire_time2,2,2
sound_fire2,handmadevehicle2.fire_mg,handmadevehicle2.
fire_pointx2,0.40F,0.91F
fire_pointy2,1.96F,2.68F
fire_pointz2,1.52F,-0.76F
basis_pointx2,0.00F,0.00F
basis_pointy2,1.86F,2.68F
basis_pointz2,1.09F,-0.76F
fire_yoffset2,0.0D,0.0D
rotationfollowing2,true,true
rotation_player2,true,true
rotation_firepointbxbz2,true,true
bullet_damage2,5,5
bullet_speed2,3.5F,3.5F
bullet_bure2,1F,1F
bullet_expower2,0F,0F
bullet_ex2,true,true
bullet_kazu2,1,1
bullet_gravity2,0.029D,0.029D
bullet_livingtime2,80,80