// ------------------------------------------------------ Naming ------------------------------------------------------
Name UH1Y Venom
ShortName venom
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon UH1Y
Model dpn.Venom
Texture Skin_Plane_Venom2
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Heli
//Throttle
MaxThrottle 0.45
MaxNegativeThrottle 0.10
//Yaw modifiers
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 3
LookDownSpeed 3
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2

HasFlare True
FlareDelay 200
FlareSound FlareDeploy
TimeFlareUsing 1
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.55
//Lift
Lift 3.5
//Wheels (Fake wheels imitating skids)
NumWheels 4
WheelPosition 0 -32 -10 -24
WheelPosition 1 48 -10 24
WheelPosition 2 32 -10 24
WheelPosition 3 48 -10 24
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
HeliPropeller 0 0 48 0 blades metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 20
BombSlots 0
MissileSlots 0
AllowAllAmmo False
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 70 4 10
Passengers 5
Passenger 1 70 4 -10 nose
Passenger 2 40 3 12 nose -360 30 -360 1
Passenger 3 15 3 -12 nose -360 30 -360 2
Passenger 4 40 3 -12 nose -360 30 -360 3
Passenger 5 15 3 12 nose -360 30 -360 4
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound HueyStart
StartSoundLength 100
PropSound HueyIdle
PropSoundLength 75
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts skids 2 helicopterSkid
AddRecipeParts blades 2 helicopterBlade
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail 1 passengerBay 1 metalPropeller
//rightWing, nose, turret, coreWheel, core
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 10 white
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 500 -60 -5 -10 140 42 20
SetupPart skids 50 -24 -15 -20 72 2 40
SetupPart blades 300 -24 39 -20 48 16 40
SetupPart rightWing 50 -12 1 -38 24 2 28
SetupPart leftWing 50 -12 1 10 24 2 28
SetupPart tail 200 -140 6 -3 76 24 18
BulletDetection 1

SoundTime 10
LockedOnSound MissileLock
SoundTime 15
LockingOnSound LockingOn
SoundTime 10
LockOnSound Fire