Name ARX160
ShortName lw_gun_ARX16022LR
//The ammo this gun uses (shortName)
Ammo lw_ammo_22LR

Icon ACR
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 38
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
//Recoil
Recoil 0.70
RandomRecoilRange 0.2
RandomRecoilYawRange 0.15
DecreaseRecoil 0.2
DecreaseRecoilYaw 2
//Damage in half hearts
Damage 1
//The higher this value, the more the bullets spread
Accuracy 2
//Time in ticks between rounds
RoundsPerMin 650
ShootSound M9Shoot
ReloadSound M9Reload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 8.5
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model dpn.ARX160
Texture LWARX160
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"

//Description - note the ammo type
Description Medium Ammunition : .22 Long Rifle
CasingModel dpn.ShellCasingM
CasingTexture SkinRPD

DistortSound False
ReloadSoundRange 5
GunSoundRange 100