# Headers
headerVersion=VERSHUN: %version%
headerDocumentation=DOCUMENTASHUN: %link%
headerReports=BUG REPORTS: %link%
headerPreferences=GENERAL PREFERENCEZ
headerBehaviour=GATE BEHAVIOUR
headerEconomy=ECONOMY
headerAesthetic=AESTHETIC TWEAKZ
headerTechnical=TECHNICAL
subheaderCompat=COMPATIBILITY
subheaderLogging=LOGGIN
subheaderDebug=DEBUG
descriptionCompatibility=THEES SETTINGS R PROVIDD 2 IMPROOOV SG INTERACSHUNS WIF OTHR PLUGINS.
descriptionLogging=HOW MUTCH INFORMASHUN SHUD STARGATE SEND 2 CONSOLE?     
descriptionDebug=THEES SETTINGS R PROVIDD 2 HALP DEVELOPERS DIAGNOSE ISSUEZ WIF DIS PLUGIN. 
tagNote=NOWT

# General Preferences
languageL1=WUT LANGUAGE WILL STARGATE USE WHEN COMMUNICATIN WIF UR USERS?
languageL2=SUPPORTD VALUEZ: %values%
languageL4=IF SG ISNT YET AVAILABLE IN UR LANGUAGE, PLZ CONSIDR BECOMIN TRANZLATOR:
bungee.UsingBungeeL1=R U CONNECTD 2 BUNGEE-COMPATIBLE PROXY?
bungee.usingBungeeL2=SET DIS 2 TRUE IF U INTEND ON BUILDIN GATEZ WIF TEH U FLAG.
bungee.useRemoteDatabaseL1=BY DEFAULT, STARGATE USEZ LOCAL SQLITE DATABASE 2 STORE ITZ DATA.
bungee.useRemoteDatabaseL3=IF U R RUNNIN LARGE SERVR, WE RECOMMEND USIN REMOTE DATABASE.
bungee.useRemoteDatabaseL4=NOWT DAT SUCH DATABASE IZ REQUIRD IF U INTEND ON BUILDIN GATEZ WIF TEH I FLAG.
bungee.remoteDatabaseSettings.L1=ONLY APPLICABLE IF USEREMOTEDATABASE IZ TRUE.
bungee.remoteDatabaseSettings.driverL1=WUT DRIVR SHUD STARGATE USE 2 CONNECT 2 UR DATABASE?
bungee.remoteDatabaseSettings.driverL2=CURRENTLY, THEES R SUPPORTD: %values%
bungee.remoteDatabaseSettings.addressL1=WER CAN STARGATE FIND UR DATABASE?
bungee.remoteDatabaseSettings.useSSLL1=SHUD STARGATE USE SSL WHEN CONNECTIN 2 UR DATABASE?
bungee.remoteDatabaseSettings.databaseL1=TEH NAYM OV TEH DATABASE STARGATE WILL USE 2 STORE ITZ DATA. MUST ALREADY EXIST.
bungee.remoteDatabaseSettings.databaseL2=IF U R USIN BUNGEE, DIS SHUD BE SHARD ACROS ALL STARGATE INSTANCEZ.
bungee.remoteDatabaseSettings.usernameL1=CREDENTIALS 2 USE 4 DA CONNECSHUN:
bungee.remoteDatabaseSettings.advancedDatabaseConfigurationL1=SHUD WE GENERATE DATABASE CONFIG FILE (HIKARI.PROPERTIEZ) IN UR STARGATE FOLDR?
bungee.remoteDatabaseSettings.advancedDatabaseConfigurationL2=DOIN SO WILL IGNORE ALL TEH REMOTEDATABASESETTINGS ABOOV IN FAVOUR OV TEH NEW FILE!S) IN UR STARGATE FOLDR?
bungee.remoteDatabaseSettings.advancedDatabaseConfigurationL4=DIS ALLOWS U 2 USE ADVANCD RDMS FEATUREZ SUCH AS POOL LIMITS, CACHE SIZEZ, ETC.
bungee.remoteDatabaseSettings.advancedDatabaseConfigurationL5=A LIST OV AVAILABLE SETTINGS CAN BE FINDZ AT DIS LINK: %link%
defaultGateNetworkL1=WUT NETWORK WILL BE USD WHEN NONE HAS BEEN SPECIFID? (MAX LENGTH 12 CHARACTERS)
defaultGateNetworkL3=NOWT DAT DIS PRIMARILY APPLIEZ 2 USERS WIF TEH STARGATE.CREATE.NETWORK NODE.
defaultGateNetworkL4=GENERALLY, DAT NODE IZ GIVEN 2 STAFF (WE RECOMMEND STARGATE.CREATE.PERSONAL 4 USERS).
defaultTerminalNetworkL1=WUT NETWORK WILL STARGATE RESERVE 4 TERMINAL (T) PORTALS?
defaultTerminalNetworkL3=GENERALLY, DIS FEACHUR IZ USD 2 MAK GROUP OV PORTALS IN SPAWN KNOWN AS TERMINAL.
defaultTerminalNetworkL4=USIN DIS NETWORK, PLAYERS CAN PAI 2 CONNECT THEIR TOWNS/BASEZ/SHOPS/ETC. 2 TEH TERMINAL.
defaultTerminalNetworkL6=NOT YET IMPLEMENTD!
defaultTerminalNetworkL7=TERMINAL SUPPORT IZ SLATD 4 %version%!

# Gate Behaviour
networkLimitL1=WUT IZ TEH MAXIMUM NUMBR OV GATEZ SINGLE NETWORK CUD CONTAIN? (-1 4 UNLIMITD)
handleVehiclesL1=WILL VEHICLEZ AN THEIR PASENGERS BE ABLE 2 TRAVEL THRU STARGATE PORTALS?
handleVehiclesL2=MINECARTS, BOATS, & SADDLD MOBS = VEHICLEZ | PLAYERS & MOBS = PASENGERS
handleLeashedCreaturesL1=IF PLAYR TELEPORTS WHILE ATTACHD WIF LEAD 2 AN ENTITY, SHUD SG ALSO TELEPORT TEH ENTITY?
CheckPortalValidityL1=WILL TEH SERVR RE-VERIFY ALL EXISTIN PORTALS ON STARTUP?
CheckPortalValidityL3=DIS CHECKZ DAT TEH EXPECTD GATEZ R BOTH PRESENT AN USIN VALID LAYOUT.
CheckPortalValidityL4=DESIGND 2 KATCH .GATE FILE MODIFICASHUNS, WURLD CHANGEZ, AN TERRAIN REGENERASHUN.
destroyOnExplosionL1=CAN STARGATEZ BE BROKD VIA AN EXPLOSHUN?
destroyOnExplosionL2=[TNT, CREEPERS, ETC.]
gateExitSpeedMultiplierL1=AT WUT SPED SHUD PLAYERS BE SENT OUT OV PORTALS?
gateExitSpeedMultiplierL2=WHEN EXITIN GATE, PLAYERS RETAIN THEIR ORIGINAL MOVEMENT VELOCITY, MULTIPLID BY DIS VALUE.

# Economy
useEconomyL1=WILL STARGATE INTERACT WIF UR SERVERS ECONOMY?
useEconomyL3=4 THEES FEATUREZ, STARGATE DEPENDZ ON TEH VAULT PLUGIN.
taxAccountL1=DOEZ UR SERVR HAS TAX AKOWNT (CLOSD ECONOMY)?
taxAccountL2=IF SO, PLZ PROVIDE TEH NAYM OV UR TAX AKOWNT (COLLECTD MONEY WILL BE SENT 2 IT).
taxAccountL3=IF NOT, LEEF DIS SECSHUN BLANK (COLLECTD MONEY WILL BE DELETD).
TaxAccountL5=NOWT DAT USAGECOST MONEY IZ EXCLUDD FRUM DIS SISTEM WHEN GATEOWNERREVENUE IZ TRUE.
creationCostL1=HOW MUTCH WILL BE DEDUCTD FRUM PLAYERS ACCOUNTS WHEN CREATIN NEW GATE?
destructionCostL1=HOW MUTCH WILL BE DEDUCTD FRUM PLAYERS ACCOUNTS WHEN DESTROYIN AN EXISTIN GATE?
usageCostL1=HOW MUTCH WILL BE DEDUCTD FRUM PLAYERS ACCOUNTS WHEN USIN STARGATE 2 TELEPORT?
usageCostL2=DIS DOEZ NOT APPLY 2 STARGATEZ WIF TEH F FLAG.
gateOwnerRevenueL1=WILL FEEZ COLLECTD 4 ‘USECOST’ BE PAID 2 WHOMEVR CREATD (OWNS) TEH APPLICABLE STARGATE?
gateOnwerRevenueL2=IF FALSE, COLLECTD FUNDZ WILL BE DELETD (OR SENT 2 TEH TAXACCOUNT).
chargeFreeDestinationL1=WILL ‘CREASHUNCOST’ STILL BE CHARGD IF TEH NEW GATEZ DESTINASHUN IZ GATE WIF TEH F FLAG?
chargeFreeDestinationL2=NOWT DAT DIS ONLY APPLIEZ 2 FIXD GATEZ.

# Aesthetic Tweaks
signFormattingL1=THEES SETTINGS R USD 2 CUSTOMIZE TEH COLORS AN STYLEZ USD BY SG WHEN FORMATTIN SIGNS.
signFormattingL2=4 MOAR ADVANCD STYLIN OPSHUNS, PLZ USE HTTPS://SGREWRITTEN.ORG/EXTRACOLOURS
signFormatting.color.L1=TEH DEFAULT TEXT COLOR ON ALL STARGATE SIGNS (BRIGHTNES SHIFTS BASD ON SIGN MATERIAL)
signFormatting.color.L2=A LIST OV VALID COLORS CAN BE FINDZ AT HTTPS://SGREWRITTEN.ORG/COLOURTYPES
signFormatting.pointerBehaviourL1=SG HIGHLIGHTS PLAYERS SELECTD DESTINASHUNS WIF POINTR SYMBOL AS USERS SCROLL.
signFormatting.pointerBehaviourL2=HOW SHUD SG STYLE ITZ POINTR SYMBOL? (HTTPS://SGREWRITTEN.ORG/POINTERSTYLES)
signFormatting.pointerBehaviourL3=OPSHUNS:
signFormatting.pointerBehaviourL4=1: NO STYLIN (TEH POINTR WILL BE TEH SAME DEFAULT COLOUR USD BY TEH SIGNS TEXT).
signFormatting.pointerBehaviourL5=2: DESTINASHUN TYPE (TEH POINTR WILL COLOUR-CODE BASD ON TEH SELECTD DESTINASHUN)
signFormatting.pointerBehaviourL6=3: ACSENTD (POINTR BRIGHTNES WILL SHIFT 2 CONTRAST WIF TEH SIGNS DEFAULT COLOUR)

#Technical
portalFileL1=WHEN USEREMOTEDATABASE IZ FALSE, STARGATE STOREZ ALL OV ITZ PORTAL DATA IN FLATFILE.
portalFileL2=WUT SHUD DIS FLATFILE BE NAMD?
customRemoteDatabasePrefixL1=BY DEFAULT, SG WILL PREFACE ITZ REMOTE DATABASE TABLEZ WIF `SG_`.
customRemoteDatabasePrefixL2=IF DIS CONFLICTS WIF ANOTHR PLUGIN, U CAN CHANGE DAT PREFIX HER.
loggingLevelL1=POSIBLE VALUEZ:
loggingLevelL2=NOT RECOMMENDD
loggingLevelL3=HIDE EVRYTHIN. ONLY PRINT 2 CONSOLE IF PLUGIN DEDDED.
loggingLevelL4=RECOMMENDD 4 LARGE AN WELL-TESTD PRODUCSHUN IMPLEMENTASHUNS
loggingLevelL5=HIDE NORMAL BEHAVIOUR. ONLY SHOW POTENTIAL UH-OHS.
loggingLevelL6=RECOMMENDD 4 MOST PRODUCSHUN IMPLEMENTASHUNS
loggingLevelL7=PRINT NORMAL BEHAVIOUR. PRINTS PORTAL EVENTS (USAGE, CREASHUN, DESTRUCSHUN, ETC.)
loggingLevelL8=USEFUL 4 CONFIGURIN PREPRODUCSHUN INSTANCEZ
loggingLevelL9=PRINT PERMISHUN CHECKZ. PRINTS CHECKZ MADE 2 DETERMINE IF PLAYERS CAN PREFORM AN ACSHUN.
loggingLevelL10=RECOMMENDD 4 BASIC TROUBLESHOOTIN.
loggingLevelL11=Print limited debug info. Prints general plugin events (loading, disabling, connections, etc.)
loggingLevelL12=RECOMMENDD 4 SUM ADDON DEVELOPERS.
loggingLevelL13=PRINT MOST DEBUG INFO. PRINTS MESAGEZ DETAILIN TEH PLUGINS LOGIC AN BEHAVIOUR.
LoggingLevelL14=ONLY USD BY STARGATEZ CORE DEVELOPMENT TEAM
LoggingLevelL15=PRINT EVRYTHIN. PRINTS LITERALLY EVRYTHIN, INCLUDIN NUMEROUS STACK TRACEZ.
configVersionL1=AN INTERNAL VALUE USD BY TEH PLUGIN 2 DETERMINE HOW OLD UR CONFIG IZ.
configVersionL2=PLZ NO CHANGE DIS.


#Admin
translatedBy=A KAT
