ShortName starExpMissileAmmo
Model twmega.starexpMissile
Texture starexpmissile
Icon starexpmissile
//Colour of icon and model
Colour 255 255 255
//How affected by gravity the bullet is
FallSpeed 0
//The maximum stack size
MaxStackSize 64
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 16
//The damage multiplier caused by the bullet on hitting an entity
Damage 35
//Size of explosion caused
Explosion 3
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 0
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass false
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
WeaponType Missile
SmokeTrail True
TrailParticleType potion
LockOnToPlanes True
LockOnToVehicles True
LockOnToMechas True
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 60.0