Name Vector
ShortName lw_gun_Vector
//The ammo this gun uses (shortName)
Ammo lw_ammo_VectorAmmo
Icon Vector
ModelScale 0.20 
//I messed with it a small bit
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 30
//Recoil
Recoil 0.50
RandomRecoilRange 0.2
RandomRecoilYawRange 0.15
DecreaseRecoil 0.3
DecreaseRecoilYaw 3
SneakSpreadMultiplier 3.1
SprintSpreadMultiplier 3.1
Damage 1
//The higher this value, the more the bullets spread
Accuracy 14
//Time in ticks between rounds
RoundsPerMin 1500
ShootSound MPXShoot
ReloadSound MPXReload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 100.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model dpn.Vector
Texture LWVector
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments 
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//Description - note the ammo type
Description Medium Ammunition : 9x19mm
CasingModel dpn.ShellCasingM
CasingTexture SkinRPD

DistortSound False
ReloadSoundRange 5
GunSoundRange 150