Name Desert Eagle
ShortName lw_gun_DesertEagle
//The ammo this gun uses (shortName)
Ammo lw_ammo_DesertEagleAmmo
Icon DesertEagle
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 23847
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//Recoil
Recoil 6.0
RandomRecoilRange 2
RandomRecoilYawRange 3
DecreaseRecoil 1.5
DecreaseRecoilYaw 2
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 1
//The higher this value, the more the bullets spread
Accuracy 18
//Time in ticks between rounds
ShootDelay 5
ShootSound DesertEagleShoot
ReloadSound 10mmReload
Mode SemiAuto
OneHanded false
//Bullet speed, default 3.0
BulletSpeed 30.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.2
//Deployable Settings
Deployable False
DeployedModel None
//3D Model Settings
Model dpn.DesertEagle
ModelScale 0.25
Texture LWDesertEagle
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Description Heavy Ammunition : .50 AE
//Bullet Casing
CasingModel dpn.ShellCasingM
CasingTexture SkinRPD

ReloadSoundRange 5
GunSoundRange 101