Name Mk. 7 Wire Guided Rocket
ShortName lw_ammo_WGRocket
Texture Skin_Gun_FIM92StingerMIssile
Model dpn.StingerMissile
//Colour of icon and model
Colour 255 255 255
Icon Rocket
//How affected by gravity the bullet is
FallSpeed 0
//The maximum stack size
MaxStackSize 4
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 10
DamageVsVehicles 50
//Size of explosion caused
Explosion 3
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 0
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound bullet
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType smoke
KnockbackModifier 1
ManualGuidance True
EnableSACLOS True
MaxRangeOfMissile 150
MaxLockOnAngle 20.0
GuidedTurnRadius 30
GuidedPhaseTurnSpeed 0.01
ExplodeParticles largesmoke
SmokeParticles explode
SmokeTime 0
Recipe I ingotSteel B gunpowder R redstone S string
RRR
IBS
RRR