Name Mk. 4 Rocket
ShortName lw_ammo_Rocket
Texture Skin_Gun_FIM92StingerMIssile
Model dpn.StingerMissile
//Colour of icon and model
Colour 255 255 255
Icon Hellfire
//How affected by gravity the bullet is
FallSpeed 0
//The maximum stack size
MaxStackSize 2
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 30
DamageVsVehicles 30
//Size of explosion caused
Explosion 3
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 0
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound bullet
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType smoke

TickStartHoming 5
LockOnToDriveables True
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 40.0
SoundTime 10
LockingOnSound LockingOn
SoundTime 10
LockOnSound Fire
Recipe I ingotSteel B gunpowder R redstone
RRR
IIB
RRR
Description Used In [Helicopter Ammunition]
KnockbackModifier 2