Name KVP Heavy Machine Gun Ammo
ShortName lw_ammo_KPVAmmo
Model Bullet
//Colour of icon and model
Colour 255 255 255
Icon VehicleMGAmmo
//How affected by gravity the bullet is
FallSpeed 0.25
//The maximum stack size
MaxStackSize 2
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 50
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 12
DamageVsVehicles 8
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 0
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
//Whether or not the bullet can travel through an entity having hit it
HitSound bullet
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetration 3.0
Penetrates True
SmokeTrail False
Description Used In [KVP HMG]
//Hit Sound Config
HitSoundEnable true
HitSound LWBulletHit
HitSoundRange 5
KnockbackModifier 0