2.2.1:
make human staff recieve Donor names on first spawn only;
fixed server crashing with SCP-682;
fixed crash from Vermin Suppressor;
added chambers of 573 and 992;
SCPs 250, 939, 3199 will defend collectively;
added an option to make 3199's eggs invulnerable;

2.2.0:
fixed 3199-egg not saving its timing;
updated some in-game info about SCPs;
fixed double item drops from Black Shuck's effect;
added 7 of suggested recipes to Clockworks;
added option to set what blocks can Shyguy break;

2.1.13:
fixed SCP-912 attacking regardless whether the target is wearing SWAT armor or not;
sounds were added to SCP-682;
updated some in-game info;
fixed several 682 bugs; added climbing ability;

2.1.12:
682 breaks leaves and replaceable blocks; no longer freezes the game on 'kill' command;
D-personnel has proper animations now; fixed several AI bugs; implemented Bow attack and shield usage;
made swamp grass able to sustain plants;
572 no longer works against 682, adult villagers or the sculpture;
added sounds for Pterry, Allozaurus and Humans Refuted;
added dizziness and speech impairment as the side-effects of telekill armor;
removed natural spawning of mob SCPs;
fixed milk healing our potions;
fixed Black Shuck affecting non-survival players;

2.1.11:
added extra limit to 3199 egg laying;
D-personnel is able to pick up equipment items now;
slightly changed generation algorithms of the facility and data bank cells;
changed the config;

2.1.10:
fixed flying mobs going too high;
added chambers of 682, 912, 2295, 3199, 529;
added SWAT armor textures;
529 and 912 do not despawn;
912 now selects correct targets;
changed sounds of Sliding doors;
fixed Sliding doors not saving opening/closing progress;
updated Forge to 14.23.5.2846 (last);
added recipes for Telekill armor;
implemented Telekill protection against The Painting;
implemented a search function in the SCP catalogue;
implemented 3199 egg laying;

2.1.9:
added labels and tokens for 529, 912 and 3199;
added recipe for 2295 token;
added texture for the baton;
made the baton unbreakable;
renamed the baton to "Police Baton";
added ways to obtain the baton;
added SWAT armor;
made 529 tameable;
2295 also can regenerate using leads;
added 682 prototype;
added HCl acid;
added sounds to Sliding Doors;
made 143's leaves damage entities;

2.1.8:
fixed Shyguy not breaking sliding doors in "ON" mode;
removed Crystalline Butterfly document from Shyguy's chamber;
increased default rarity of facility;
fixed Shyguy's chamber placement rotation;
implemented SCP-2295;

2.1.7
fixed josie being interactable (no longer breeds, spawns ocelots when right-clicked etc);
fixed vermin not becoming visible when destroying the vermin supressor;
added localized name for josie;

2.1.6
registered SCP-912;

2.1.5
added SCP-529;
added SCP-3199 (unfinished);

2.1.4
added label for 573;
added token for 573;
added model and texture to 997;
added token for 997;

2.1.3:
added SCP-573;
added SCP-997 (is currently invisible);

2.1.2:
added options to toggle abandoned facility and data bank cell generation;

2.1.1:
fixed crash with Command baton and D-class p.;
fixed inability to play when there are missing Clockworks recipes;
made 594 immune to fire;
removed builder bear's attack task;
fixed Slowness affecting all players on the server when the Pocket dimension is active;

2.0.20:
added recipes for labels;
added recipe for magnetized block and door;
changed recipes of Heavy button and Ceiling Lamp;
fixed token-160 typo;

2.0.19:
fixed token 811 typo;
fixed text going out of bounds in Info Tablet UI;
made D-class not despawn;
config has been changed;

2.0.18:
made inanimate entities immune to "kill" command;
set correct size of white chair;
fixed pickaxes not damaging the Sculpture;
added 2 block chairs;
fixed 002 furniture spawning in wrong place;
made facility to generate in ground;
changed keycard recipes;
changed 472 chamber;

2.0.17:
removed unused option of the config;
remade command mechanic of scp staff;

2.0.16:
right-clicking Electric wool electrifies the player;
added Siren block;
made Fertile soil less OP;
added abandoned facility to world generation with configurable rarity;
made a containment for 594;
improved AI of Swamp woman;
added chamber for 160;
reorganized configuration;
added 843 stuff;
added an ability for Clockworks to transform tokens (turned off by default);
added recipe for D-class Spawn egg;
added Command Baton (used on SCP staff);
added raw/cooked thunder mutton;
added all token recipes;
made Mouse and Rat spawnable in village biomes;
updated Information Tablet with more info;
removed Omni-keycard;

2.0.15:
registered SCPs 594, 718, 843;
reduced the rate of Flamingo multiplication;
made 008 work properly on Humans;
Electrosheep can randomly strike its target with a lightning;
made adult sheep hostile to humans; made them lose attack target task when fed cookies or 330 candies; made them regain attack task when a lamb is attacked;
added Thunder mutton;
implemented "tranquilizing" arrows;
increased speed of Absent shark and tweaked its AI;
made scp knowledge unlock by right-clicking the token;
fixed syringe replacement bug;
made Panacea to cure Sleep deprivation; made it to cure other creatures, too;
Changed Sleep deprivation implementation; made Deprivation to force the player sleep in final stage;

2.0.14:
fixed Shadow spiders not infesting aggressors;
made Eyeball immovable, implemented look lock and infestation;
modified Data bank messages;
added Swamp woman;
fixed Pterodactyl's animations; changed AI;
made Shyguy trigger only when someone's looking at his face;
increased damage of Sleep killer; tweaked AI;
disabled Builder bear teleportation;
changed Pterodactyl models;
added indicators of Zombie plague and Shadow spider infestation;
changes to AI of flying creatures;

2.0.13:
added an option to disable Coffee Machine;
fixed Observation glass and panes rendering unneeded sides;
fixed 106 being unable to walk through open Magnetized door;
106 now can take a player to his dimension;
106 dimension gives slowness;
added Electric Sheep and wool;
implemented ways of getting in and out of pocket dimension;
made a Data Bank;
Sculpture can move if the watcher is blinded and it is out of visible range;
added Eyeball;

2.0.12:
hostile SCPs can attack Custom NPCs;
added swamp water;
fixed entities not crystallizing by Contagious Crystal;
pocket dimension generates 3 room stack in a chunk (configurable);
replaced 106 chamber;
added swamp grass;
replaced ceiling lamp models;
improved recipe sorting in SCP-000-J UI;
removed paper scrap drop;
changed Document Crafter to use tokens and blank documents in crafting;
added recipe for converting paper scraps into paper;

2.0.11:
now catching exceptions caused by SCP-914 recipes file;
fixed flashlight crash?
fixed 008 infecting armor stands;
fixed keycard reader sending message on using a keycard of higher level;
first draft of Pocket Dimension;

2.0.10:
added conditions on which player can leash an SCP;
fixed SCP-106;
fixed SCP-096 opening doors;
temporary fix for CME in common events;
fixed block raytrace function (fixes "haunter" triggering when behind blocks);
added an ability for 106 to corrode the blocks he's walking on (turned off by default);
added a block and a door ("Magnetized") which prevent 106 movement;
added blue preview block which represents doors;
changed navigation AI of Butterflies;
increased damage of Butterflies;

2.0.7:
document preview places green outline on clicked position;
added info about telekill alloy;
made a Ceiling Lamp and a Damaged Ceiling Lamp;
fixed crash occurring with Ironchests and ZAWA mods;
added general information about certain objects to Info tablet;
added more translation keys;

2.0.6:
added Ukrainian translation;
fixed crash when player attempts to place the sliding door at position which is occupied with another block;
added a structure outline function to SCP documents;
added a simple research system (WIP);
added more translation keys and made document names translatable;

2.0.5:
fixed server crashes;

2.0.4:
replaced Big button with Heavy Button;
fixed Sliding door dropping two doors when broken by Shyguy;

2.0.3:
decreased time before Builder bear starts making others to 20 minutes;
made chambers spawn with the entrance facing the placer;
more translation work;
Shyguy reacts to D-class guys;
removed paper drops from creatures without attack damage;
decreased view range which triggers Shyguy;
Shyguy can break a block above a door;
added Observation Panes and Blocks;

2.0.2:
added a setting to change Shyguy block breaking behavior;

2.0.1:
fixed crash caused by 939;
added 354 structure;
made a button with 3 second delay;

2.0.0:
updated to Forge 14.23.5.2768;
added Painting chamber;
scps will be replaced with fresh instances when spawned in chambers;
covered exposed interior of Young girl's chamber;
increased most scps health;
split blocks in 2 tabs: "building" and "functional";
added/replaced more structures;
set default movement speed of hostile scps to player's walking speed;
made scps start attack instantly;
most SCPs with hands can open doors;
added search bar to document tab;
made various tweaks to scps;
optimized code (performance);
added an option to disable original clockworks recipes;
added/changed labels;
hid the gasmask and blue translationKey;
added Shyguy;
made sliding doors passable for mobs;
added French translation;
added D class personnel;
added 548;
added sorted SCP spawn eggs to item tab;
changed cactus model;
added Haunter;
added buttefly nest;
added SCPs 151, 553, 1057;
added a way to make arbitrary 914 recipes;
implemented Chef's knife;
added spanish support;
removed dependency on Satako;
fixed light block connecting to fences and alike;
fixed 914 ignoring item's repair stack metadata;
fixed thrown dragon eggs being invisible;
added pterodactyl (346);
added chambers for fountain of youth, monster pot and fertile soil;
updated chambers for builder bear, infinite canteen, shadow spiders and with many voices;
added broken telekill sword;
changed zombie plague to euclid;
builder bears are now killable;
changed what mobs can be imitated by 939;
rats and mice spawn in the wild;
added SCP-250;
added vermins;
added vermin god functionality and mob;
added pink flamingoes;
added monster pot;
added fertile soil;
panacea pills now fully heal the consumer;
fixed some cases were panacea pills would not remove negative potion effects;
fixed laceration ghosts not spawning at the correct positions;
the plague doctor can now speak swedish;
syringes will now properly be filled when used on the zombie virus samples;

****************************************************************************

1.3.17:
added Painting chamber;
scps will be replaced with fresh instances when spawned in chambers;
made Pterodactyl not despawn;
covered exposed interior of Young girl's chamber;
"terminator" will regenerate health when in cloaking mode;
second version of red pool spawn mechanics;
fixed vermins pushing their master;

1.3.16:
D-class defends from non-scps;
increased most scps health;
split blocks in 2 tabs: "building" and "functional";
fixed Broken telekill sword;
skeleton translationKey opens sliding doors again;
added/replaced structures;
set default movement speed of hostile scps to player's walking speed;
made scps start attack instantly;
most SCPs with hands can open doors;
added search bar to document tab;
made various tweaks to scps;
optimized code (performance);
added an option to disable original clockworks recipes;
added French translation;
added/changed labels;
hid the gasmask and blue translationKey;
almost completed Shyguy;

1.3.15:
made 548 fall damage-immune;
updated to Forge 14.23.5.2768;
made sliding doors passable for mobs;
increased shark speed;
can't avoid death from haunter;
haunter can be harvested by pickaxe;
made 354-16 immune to fire and vulnerable to water;
fixed 354-16 being damaged by redpool liquid;
354-3's attack adds Wither and Weakness effects;
fixed Skeleton translationKey;
added French translation;
first version of redpool mechanics;
added D class personnel;
other changes I don't remember;

1.3.14:
improved butterfly AI;
made 548;
animated Allosaurus;
added sorted SCP spawn eggs to item tab;
changed cactus model;
finished Haunter;
added buttefly nest;
animated SCP-019-2;
animated Shy guy;
animated and coded 354-X;
animated Flamingo;

1.3.13:
made scps 151, 553, 1057;
added a way to make arbitrary 914 recipes;
implemented Chef's knife effects;

1.3.12:
added spanish support;
removed dependency on Satako;
fixed light block connecting to fences and alike;
fixed 914 ignoring item's repair stack metadata;
fixed thrown dragon eggs being invisible;
added pterodactyl (346);
added swing sound when right clicking with broken telekill sword;

1.3.11:
reduced max stack size of telekill sword to 1;
telekill sword can no longer break blocks in creative;
telekill sword now spawns particles and swings the arm of the player;
added chambers for fountain of youth, monster pot and fertile soil;
updated chambers for builder bear, infinite canteen, shadow spiders and with many voices;

1.3.10:
added broken telekill sword;

1.3.9:
added translation for 250;
250 now targets pigs, sheep, cows, chickens and mooshroms;
250 now has a sleep model;
250 can no longer be pushed;
changed zombie plague to euclid;
builder bears are now killable;
changed what mobs can be imitated by 939;

1.3.8:
fixed shy guy immediately aggroing if it had already been aggroed;
rats and mice now spawn in the wild;
added most of an allosaurus;
added hydrophobia and ocean dimension;

1.3.7:
vermin now follow the vermin god correctly;
silverfish and endermites can now spawn;
vermin have different spawn chances;
shadow spiders and endermites are the most rare, while mice are the most common;
added custom monster pot model and icon;

1.3.6:
quick crash fix;

1.3.5:
added vermin;
partially added vermin god functionality and mob;
fixed shy guy textures;

1.3.4:
fixed only one type of homunculus being able to spawn;
added shy guy;

1.3.3:
tweaked the monster pot;
added pink flamingoes;

1.3.2:
removed unused block (large containment door);
added monster pot;
fixed a deviant variant being unable to be spawned;

1.3.1:
added fertile soil;

1.3:
panacea pills now fully heal the consumer;
fixed some cases were panacea pills would not remove negative potion effects;
fixed laceration ghosts not spawning at the correct positions;
the plague doctor can now speak swedish;
syringes will now properly be filled when used on the zombie virus samples;

1.2:
fixed flashlight crash;

1.1:
made dimension ids changeable (fixes conflicts with other dimensions);
fixed Small lamp still having a collision box;

0.18:
reduced width and height of sleep killer and sculpture;
made sculpture able to go through doors;
made preview pictures of 008 and 111;

0.17:
added few missing documents to Doc. Crafter;
fixed furniture not being rotated when spawned from documents;
updated "Take only two" model;
added next batch of structures;
added a temporary reward chest to Stairwell;
made Sleep killer able to open doors;
added blast resistant glass;
updated several block properties and sounds;
improved AI of "Eyes in the dark", fixed his eyes and made him emit smoke;
added defense AI to sleep killer;
made Landmine cacti not explode on creative players and spectators;
fixed Eyepod not "sitting" when set to "sit";

0.16:
fixed vest model;
Sleep killer will move faster if the player gets far from him;
recipe fixes;
added new Zombie plague container model;
fixed some incorrect textures;
added telekill block;
updated bladewood textures;
added bladewood planks;
documents spawn entities directly;
Swedish localization;
changed flashlight model;

0.15:
added heat resistant alloy;
added model to arrow-proof vest;
made eyepods able to enter doors;
added more door recipes;
changed new chair and made it sittable;
changes to Sleep Killer;
added first batch of structures (some are flawed);
relevant capabilities are reset when changing mode to creative;
fixed night v. goggles;
disabled automatic creation of Clockworks' recipes for upgrading armor, tools and swords;
made bigfoot breadable (by organs - temporarily);

0.14:
adjacent sliding doors open simultaneously;
changed Sleep Killer scream;
added chair;
added recipes for syringe and new chair;
mobs no longer spawn on living room blocks;
SCPs drop experience;
Sleep killer stalks sleep-disabled players;
hazard suit prevents damage from splash and lingering potions;
implemented rotation of item in Item display plate;
added Telekill ingot to available SCPs;
updated Plague doctor's model;
tweaked applied potion durations;
fixed Item plate desynchronisation;

0.13:
fixed Card reader;
bear-A scream attack;
bloodstone doesn't affect non-survival players;
changed sliding door to have 4 orientations;
hallucinations despawn when the owner isn't affected by guilt;
hallucinations are now muted;
added container for zombie virus;
updated gas mask icon;
fixed advancement-related crash bug;

0.12:
removed big lamp's collision box;
fixed shadow infestation crash;
door windows are transparent now;

0.11:
fixed Panacea pills;
nightvision goggles no longer work in 087;
fixed bloodstone;
cogs are now lethal;
nightvision no longer works in 087 (like the flashlight);
added sounds to the sculpture;
mobs that aren't 087-1 can no longer spawn in 087;
fixed mobs that are crystallized not showing as ones in certain cases;
made it so no blocks can be placed in Stairwell;
made red ice transparent;
properly implemented structure placement from documents;
changed CoffeeMachine and VendingMachine models;
added functions of the fancy computer to blocky computer;
implemented SCP preview pictures in document crafter;
added labels and made them purchasable in document crafter;
added more doors;
added several stair blocks;

0.10:
added telekill ingots and battery;
added computer gui and functionality;
added a few advancements;
flashlight now has sounds and no longer works in 087;
added toggle for nightvision;
added gas mask;
added bloodstone;
mobs only drop scraps on player kill;
updated document crafter gui;
fixed several bugs;
created Small lamp and Opaque trapdoor;
added some more blocks;
implemented SCP-008;

0.9:
added Sliding door;
fixed Plague doctor's and Hazard suit models;
improved Dark Eyes' AI;
implemented Builder Bear's behavior;
added SCP acquisition mechanic;
added recipe viewer;
added "anxiety" effect;
reorganised creative tabs;
fixed flashlight;
remade shelf;
added storage capability to desk;
set blocks' resistance and hardness;


0.8:
fixed or added several model animations;
fixed several AI bugs;
implemented night vision;
(re)made some blocks;

0.6:
mesh floor doesn't block light;

0.5:
added Door and other secondary blocks;
fixed textures of secondary blocks;
fixed sakura tree leaf loss;
added Dragonsnails;
added SCP 513-1, SCP-966, SCP-173;
disabled natural mob spawning;

0.4:
reduced spawn rates to normal;
set Shuck's delayed death to 10 minutes;
added phrases to Plague Doctor;
fixed NPE in 049-1 renderer;
changed sturdy armor textures;
added stairwell blocks and structure stub;
change Shuck's damage source description;
removed 1437's block from items;

0.3:
added an item for summoning SCPs;
"The coffee machine" UI closes automatically;
fixed possible crash with mods that add custom tool materials;
added hints for player for using Coffee machine and Pan-dimensional vendor;
added "Plague doctor";
added "Black Shunk";
remade Bladewood grove leaves;

0.2:
Replaced SCP identifiers with official names;