﻿Null {
}

SAAPTrail {//默认穿甲弹拖尾
Texture = safx:textures/fx/throwtrail.png
RenderType = ADDITIVE
Streak = true
Lifetime = 15 15
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 6 6
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

SABulletTrail {//默认子弹拖尾
Texture = safx:particles/ra2sa/sabullettrail.png
RenderType = ADDITIVE
Streak = true
Lifetime = 6 6
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 1.2 1.2
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

BuzzTrail {//焚风AA子弹拖尾
Texture = safx:particles/ra2sa/laserff.png
RenderType = ADDITIVE
Streak = true
Lifetime = 16 16
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 2 2
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

SAAATrail {//默认AA子弹拖尾
Texture = safx:particles/ra2sa/laser12.png
RenderType = ADDITIVE
Streak = true
Lifetime = 16 16
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 2 2
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

LSAAATrail {//默认大AA子弹拖尾
Texture = safx:particles/ra2sa/laser12.png
RenderType = ADDITIVE
Streak = true
Lifetime = 16 16
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 6 6
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}

FXLIST SAHETrail {//默认HE子弹拖尾
RocketLauncherTrail
//RocketLauncherTrailFlare
}
SAGrenadeTrail {//默认投掷物拖尾
Texture = safx:textures/fx/throwtrail.png
RenderType = ADDITIVE
Streak = true
Lifetime = 8 8
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 2 2
SizeRate = -0.35 -0.35
SizeRateDamping = 0.9 0.9
//Alpha = 1 0
//Alpha = 0 1
Color = 155 155 255 0
Color = 125 135 155 0.25
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = NONE
VelocityDamping = 1 1
InitialDelay = 0 0
offset = 0 0 0
}
FXLIST SAMissileTrail {//默认追踪导弹拖尾
//RocketLauncherTrailFlare
SAMissileTrailStreak
}
SAMissileTrailStreak {
Texture = safx:textures/fx/missiletrail.png
RenderType = ADDITIVE
Streak = true
Lifetime = 35 35
SpawnDelay = 0 0
SystemLifetime = 0 0
Size = 3.5 3.8
SizeRate = -0.25 -0.25
SizeRateDamping = 0.8 0.8
Alpha = 0 0
Alpha = 1 0.05
Alpha = 0 1
Color = 0 0 0 0
Color = 255 255 155 0.05
Color = 145 135 125 0.15
Color = 0 0 0 1
ParticleCount = 1 1
Gravity = 0.0
VolumeType = POINT
VelocityType = SPHERICAL
Velocity1 = 0 0.2
VelocityDamping = 0.94 0.97
InitialDelay = 0 0
offset = 0 0 0
}

LargeExplosion1 {
Texture = safx:particles/ra2sa/explosion5.png
RenderType = ALPHA
Rows = 8
Columns = 8
Frames = 64
//angle = 0 360
//angleRate = -10 10
//angleRateDamping = 0.85 0.88
Lifetime = 15 16
SystemLifetime = 1 1
Size = 25 40
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 7 8
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

smallExplosion {
Texture = safx:particles/ra2sa/explosion4.png
RenderType = ALPHA
Rows = 8
Columns = 8
Frames = 64
//angle = 0 360
//angleRate = -10 10
//angleRateDamping = 0.85 0.88
Lifetime = 15 16
SystemLifetime = 1 1
Size = 5 8
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

smallExplosionFF {
Texture = safx:particles/ra2sa/explosionff.png
RenderType = ALPHA
Rows = 8
Columns = 8
Frames = 64
//angle = 0 360
//angleRate = -10 10
//angleRateDamping = 0.85 0.88
Lifetime = 15 16
SystemLifetime = 1 1
Size = 5 8
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosion {
Texture = safx:particles/ra2sa/explosion4.png
RenderType = ALPHA
Rows = 8
Columns = 8
Frames = 64
//angle = 0 360
//angleRate = -10 10
//angleRateDamping = 0.85 0.88
Lifetime = 15 16
SystemLifetime = 1 1
Size = 25 40
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosion2 {
Texture = safx:particles/ra2sa/explosion2.png
//RenderType = ADDITIVE//高亮透明
RenderType = ALPHA//正常色
Rows = 8//宽
Columns = 8//高
Frames = 64//总帧数
angle = 0 360//旋转
angleRate = -10 10//旋转
angleRateDamping = 0.85 0.88//旋转
Lifetime = 20 30//渲染时间
SystemLifetime = 1 1
Size = 10 20//尺寸
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0//颜色、透明度变化
Color = 255 255 255 1
ParticleCount = 3 4//数量
InitialDelay = 0 0//延迟
SpawnDelay = 1 1
VelocityType = OUTWARD//位移类型
Velocity1 = 0.5 2//水平移动
Velocity2 = 2 2//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0//重力
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosion3 {
Texture = safx:particles/ra2sa/explosion3.png
//RenderType = ADDITIVE//高亮透明
RenderType = ALPHA//正常色
Rows = 8//宽
Columns = 8//高
Frames = 64//总帧数
angle = 0 360//旋转
angleRate = -10 10//旋转
angleRateDamping = 0.85 0.88//旋转
Lifetime = 30 40//渲染时间
SystemLifetime = 1 1
Size = 20 30//尺寸
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0//颜色、透明度变化
Color = 255 255 255 1
ParticleCount = 7 8//数量
InitialDelay = 0 0//延迟
SpawnDelay = 1 1
VelocityType = OUTWARD//位移类型
Velocity1 = 0.5 2//水平移动
Velocity2 = 2 2//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0//重力
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosionFire {
Texture = safx:textures/fx/fireball_4x4_add.png
//RenderType = ADDITIVE//高亮透明
RenderType = ADDITIVE//正常色ALPHA
Rows = 4//宽
Columns = 4//高
Frames = 16//总帧数
angle = 0 360//旋转
angleRate = -10 10//旋转
angleRateDamping = 0.85 0.88//旋转
Lifetime = 20 30//渲染时间
SystemLifetime = 1 1
Size = 20 30//尺寸
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0//颜色、透明度变化
Color = 255 255 255 1
ParticleCount = 7 8//数量
InitialDelay = 0 0//延迟
SpawnDelay = 1 1
VelocityType = OUTWARD//位移类型
Velocity1 = 0.5 2//水平移动
Velocity2 = 2 2//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0//重力
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosion4 {
Texture = safx:particles/ra2sa/explosion5.png
RenderType = ALPHA
Rows = 8
Columns = 8
Frames = 64
//angle = 0 360
//angleRate = -10 10
//angleRateDamping = 0.85 0.88
Lifetime = 300 350
SystemLifetime = 1 1
Size = 25 40
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 1 1
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

LargeExplosion5 {
Texture = safx:particles/ra2sa/exp.png
RenderType = ALPHA
Rows = 4
Columns = 4
Frames = 16
angle = 0 360
angleRate = -10 10
angleRateDamping = 0.85 0.88
Lifetime = 20 30
SystemLifetime = 1 1
Size = 12 20
SizeRate = 1.60 2.4
SizeRateDamping = 0.88 0.94
Alpha = 0.0 0
Alpha = 1.0 0.25
Alpha = 0 1.0
//Alpha = 1 1 0
Color = 255 255 255 0
Color = 255 255 255 1
ParticleCount = 5 7
InitialDelay = 0 0
SpawnDelay = 1 1
VelocityType = OUTWARD
Velocity1 = 1 2//水平移动
Velocity2 = 4 4//垂直移动
VelocityDamping = 0.85 0.88
Gravity = 0.0
VolumeType = CYLINDER
Volume1 = 0.5//随机分散度
Volume2 = 0.5
}

FXLIST RocketExplosion {
//LargeExplosionBlastwave//震波中心
//LargeExplosionBlastwaveGroundAligned//震波地面
//LargeExplosionSmoke//爆炸烟尘
LargeExplosion//爆炸中心
//LargeExplosionRing//爆炸环
}

FXLIST RocketExplosion1 {
//LargeExplosionBlastwave//震波中心
//LargeExplosionBlastwaveGroundAligned//震波地面
//LargeExplosionSmoke//爆炸烟尘
LargeExplosion1//爆炸中心
//LargeExplosionRing//爆炸环
}

FXLIST AAExplosion {
////LargeExplosionSmoke//爆炸烟尘
smallExplosion//爆炸中心
}

FXLIST FFExplosion {
//LargeExplosionSmoke//爆炸烟尘
smallExplosionFF//爆炸中心
}

FXLIST RocketExplosion2 {
////LargeExplosionBlastwave//震波中心
////LargeExplosionBlastwaveGroundAligned//震波地面
////LargeExplosionSmoke//爆炸烟尘
LargeExplosion2//爆炸中心
//LargeExplosionRing//爆炸环
}

FXLIST RocketExplosion3 {
//LargeExplosionBlastwave//震波中心
//LargeExplosionBlastwaveGroundAligned//震波地面
//LargeExplosionSmoke//爆炸烟尘
LargeExplosion3//爆炸中心
//LargeExplosionRing//爆炸环
}

FXLIST RocketExplosion4 {
//LargeExplosionBlastwave//震波中心
//LargeExplosionBlastwaveGroundAligned//震波地面
//LargeExplosionSmoke//爆炸烟尘
LargeExplosion4//爆炸中心
//LargeExplosionRing//爆炸环
}

FXLIST GuidedMissileExplosion {
////LargeExplosionSmoke
LargeExplosion5
//LargeExplosionBlastwave//震波中心
}



