﻿
ObjModel,dollgun_rmb93.mqo
ObjTexture,dollgun_rmb93.png
DollModel,doll_rmb93.mqo
DollTexture,doll_rmb93.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,sg/reload_rmb93.txt
RecoilMotionType,true
RecoilMotion,sg/recoil_rmb93.txt

Gun_Class,5
DollID,152
DollName,RMB-93
DollEvasion,2
DollHP,12
DollHPRecovery,50
DollArmor,5
DollSize,0.80F
Doll_MinRange,10
Doll_MaxRange,20
Doll_GunCycle,30
Doll_GunBarst,1

Doll_Crafttime,3600
Doll_Rare,3

Doll_Dismantling_hp,5
Doll_Dismantling_bullet,5
Doll_Dismantling_food,2
Doll_Dismantling_parts,0
Doll_Dismantling_core,2


Bullet_Type,0
BulletPower,3
BulletSpeed,2.0f
BlletSpread,6f
BlletSpread_ADS,0.8F
Recoil,4.0d
Recoil_ADS,0.5F
ReloadTime,60
RemainingBullet,7
Attacking,2.0f
Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false
Cycle,10
ShotGun_Pellet,12
GunSound,gvclib.fire_rifle,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag

//normal,1.5,-2.0,-3.5
//Y,-1.7
//X,0.0
//Z,-1.5

ModelEquipped,1.5f,-2.0f,-3.5f
ModelHigh,-1.18f
ModelWidthX,0.0f
ModelWidthZ,-1.0f

MuzzleJump,-2.0F
Mat2_CockZ,-1.0F

ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-0.15f,-0.6f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f

//ハンマーの回転
Mat32Point,0.0F,1.1F,1.88F
Mat32Rotation,30.0F,0.0F,0.0F

BulletGravity,0.029f

ScopeTexture,scope.png
RenderCross,false
Reload_type,2
Magazine,0,hmggirlfront,idoll_bullet_12g

Bullet_Model,bullet/bullet_bullet_b.mqo
Bullet_Texture,bullet/bullet_bullet_b.png
Flash_Model,muzzleflash.mqo
Flash_Texture,muzzleflash.png
Cartridge_Model,bulletcartridge3.obj
Cartridge_Texture,bulletcartridge3.png

//サイトなど装備時表示されるかどうか
Render_Sight,false
Render_Light,false
Render_Muzz,true
Render_Grip,false

//アタッチメントを装備可能か
attachmentSight,false
attachmentLight,false
attachmentMuzz,true
attachmentGrip,false

//サイトなどの装備位置
SightSetPoint,0F,1.29F,2.9F
LightSetPoint,0.2F,0.85F,3.5F
LightSetAngle,0F,0F,90F
MuzzleSetPoint,0F,0.92F,5.93F
GripSetPoint,0F,0.58F,3.46F
GripSetAngle,0F,0F,0F

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

//UnderBarrel_Weapon
gun_can_set_underbarrel,true
gun_underbarrel_x,0.0F
gun_underbarrel_y,1.15F
gun_underbarrel_z,1.28F

Bullet_KAZU,3
Use_Bullet,BuckShot,Frag,Srag
