﻿
ObjModel,dollgun_aa12.mqo
ObjTexture,dollgun_aa12.png
DollModel,doll_aa12.mqo
DollTexture,doll_aa12.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,sg/reload_aa12.txt

Gun_Class,5
DollID,163
DollName,AA12
DollEvasion,2
DollHP,13
DollHPRecovery,50
DollArmor,6
DollSize,0.80F
Doll_MinRange,10
Doll_MaxRange,20
Doll_GunCycle,30
Doll_GunBarst,3

Doll_Crafttime,6000
Doll_Rare,5

Doll_Dismantling_hp,5
Doll_Dismantling_bullet,5
Doll_Dismantling_food,2
Doll_Dismantling_parts,0
Doll_Dismantling_core,2


Bullet_Type,0
BulletPower,3
BulletSpeed,2.0f
BlletSpread,6f
BlletSpread_ADS,0.8F
Recoil,4.0d
Recoil_ADS,0.5F
ReloadTime,60
RemainingBullet,32
Attacking,2.0f
Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false
Cycle,4
ShotGun_Pellet,12
GunSound,gvclib.fire_rifle,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag

//normal,1.5,-2.0,-3.5
//Y,-1.7
//X,0.0
//Z,-1.5

ModelEquipped,1.5f,-2.0f,-3.5f
ModelHigh,-2.18f
ModelWidthX,0.0f
ModelWidthZ,-0.8f

MuzzleJump,-2.0F
Mat2_CockZ,-1.0F

ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,0.16f,0.28f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f


BulletGravity,0.029f

ScopeTexture,scope.png
RenderCross,false
Reload_type,2
Magazine,0,hmggirlfront,idoll_bullet_12g

Bullet_Model,bullet/bullet_bullet_b.mqo
Bullet_Texture,bullet/bullet_bullet_b.png
Flash_Model,muzzleflash.mqo
Flash_Texture,muzzleflash.png
Cartridge_Model,bulletcartridge3.obj
Cartridge_Texture,bulletcartridge3.png

//サイトなど装備時表示されるかどうか
Render_Sight,true
Render_Light,true
Render_Muzz,true
Render_Grip,true

//アタッチメントを装備可能か
attachmentSight,true
attachmentLight,true
attachmentMuzz,true
attachmentGrip,true

//サイトなどの装備位置
SightSetPoint,0F,1.9F,-0.2F
LightSetPoint,0.17F,1.18F,3.3F
LightSetAngle,0F,0F,90F
MuzzleSetPoint,0F,1.0F,5.94F
GripSetPoint,0F,0.52F,4.4F
GripSetAngle,0F,0F,0F

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false


Bullet_KAZU,3
Use_Bullet,BuckShot,Frag,Srag
