﻿
ObjModel,dollgun_lwmmg.mqo
ObjTexture,dollgun_lwmmg.png
DollModel,doll_lwmmg.mqo
DollTexture,doll_lwmmg.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,mg/reload_lwmmg.txt

Gun_Class,4
DollID,85
DollName,LWMMG
DollEvasion,4
DollHP,10
DollHPRecovery,60
DollSize,0.90F
Doll_MinRange,15
Doll_MaxRange,30
Doll_GunCycle,15
Doll_GunBarst,6

Doll_Crafttime,2400
Doll_Rare,2

Doll_Dismantling_hp,5
Doll_Dismantling_bullet,5
Doll_Dismantling_food,2
Doll_Dismantling_parts,5
Doll_Dismantling_core,2


//銃のステータス
Bullet_Type,0
BulletPower,10
BulletSpeed,7.0f
BlletSpread,5f
BlletSpread_ADS,0.5F
Recoil,2.5d
Recoil_ADS,0.25F

Bullet_living_time,200
BulletGravity,0.029f
ReloadTime,100
RemainingBullet,100
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,2

//バースト射撃可能かどうか
//CanBarst,true
//Barst_Cycle,16
//Barst_Limit,3

Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

GunSound,gvclib.fire_rifle,gvclib.fire_supu
GunSoundReload,gvclib.reload_mg

//normal,1.5,-2.0,-3.5
//Y,-1.7
//X,0.0
//Z,-1.5

ModelEquipped,1.5f,-3.0f,-3.5f
ModelHigh,-2.53f
ModelWidthX,0.0f
ModelWidthZ,-2.5f

MuzzleJump,-0.2F
Mat2_CockZ,-0.5F

ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,0.36f,2.5f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f


BulletGravity,0.029f

ScopeTexture,scope.png
RenderCross,false
Reload_type,2
Magazine,0,hmggirlfront,idoll_bullet_762

Bullet_Model,bullet/bullet_bullet_s.mqo
Bullet_Texture,bullet/bullet_bullet_s.png
Flash_Model,muzzleflash.mqo
Flash_Texture,muzzleflash.png
Cartridge_Model,bullet/bullet_ctg_rf.mqo
Cartridge_Texture,bullet/bullet_ctg_rf.png

//サイトなど装備時表示されるかどうか
Render_Sight,true
Render_Light,true
Render_Muzz,true
Render_Grip,true

//アタッチメントを装備可能か
attachmentSight,true
attachmentLight,true
attachmentMuzz,true
attachmentGrip,true

//サイトなどの装備位置
SightSetPoint,0.0F,2.13F,0.2F
LightSetPoint,0.38F,1.23F,5.8F
LightSetAngle,0.0F,0.0F,-90.0F
MuzzleSetPoint,0.0F,1.47F,1069F
MuzzleSetAngle,0.0F,0.0F,0.0F
GripSetPoint,0.0F,0.82F,6.2F
GripSetAngle,0.0F,0.0F,0.0F

Mat22,false

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

Render_Light,true
Render_Default_Light,true
Light_KAZU,1
ColorLevel,0.8F

Bullet_KAZU,1
Use_Bullet,AP