﻿
ObjModel,dollgun_thunder.mqo
ObjTexture,dollgun_thunder.png
DollModel,doll_thunder.mqo
DollTexture,doll_thunder.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,hg/reload_thunder.txt
RecoilMotionType,true
RecoilMotion,hg/recoil_thunder.txt

Gun_Class,0
DollID,142
DollName,Thunder
DollEvasion,20
DollHP,3
DollHPRecovery,20
DollSize,0.9F
Doll_MinRange,10
Doll_MaxRange,45
Doll_GunCycle,20
Doll_GunBarst,1

Doll_Crafttime,4800
Doll_Rare,8

Doll_Dismantling_hp,2
Doll_Dismantling_bullet,2
Doll_Dismantling_food,2
Doll_Dismantling_parts,0
Doll_Dismantling_core,1

Doll_Skill_ID,0
Doll_AutoSkill_ID,2

CanDualHand,true
Bullet_Type,0
BulletPower,20
BulletSpeed,10.0f
BlletSpread,1.0f
BlletSpread_ADS,0.5F
Recoil,5.0d
Recoil_ADS,0.75F

Bullet_living_time,200
BulletGravity,0.025f
ReloadTime,50
RemainingBullet,1
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,50

//バースト射撃可能かどうか
//CanBarst,true
//Barst_Cycle,16
//Barst_Limit,3

Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false


GunSound,gvclib.fire_amr,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag


ModelEquipped,1.5f,-1.5f,-3.5f
ModelHigh,-1.43f
ModelWidthX,0.0f
ModelWidthZ,-3.0f

//ボルトアクションのボルトの動作など
Mat25Point,0.0f,0.8f,1.1f
Mat25Rotation,0f,0f,-90f

ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-0.45f,-3.0f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,-60f,0f,0f


BulletGravity,0.029f

ScopeTexture,scope.png
RenderCross,false
Reload_type,2
Magazine,0,hmggirlfront,idoll_bullet_762

Bullet_Model,bullet/bullet_bullet_s.mqo
Bullet_Texture,bullet/bullet_bullet_s.png
Flash_Model,muzzleflash.mqo
Flash_Texture,muzzleflash.png
Cartridge_Model,bullet/bullet_ctg_rf.mqo
Cartridge_Texture,bullet/bullet_ctg_rf.png

//サイトなど装備時表示されるかどうか
Render_Sight,true
Render_Light,false
Render_Muzz,false
Render_Grip,false

//アタッチメントを装備可能か
attachmentSight,true
attachmentLight,false
attachmentMuzz,false
attachmentGrip,false

//サイトなどの装備位置
SightSetPoint,0F,1.5F,0.3F
LightSetPoint,0.0F,0.495F,1.1F
LightSetAngle,0F,0F,180F
MuzzleSetPoint,0F,0.775F,1.37F
GripSetPoint,0F,0.495F,1.2F
GripSetAngle,0F,0F,0F

Mat2,true

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

Bullet_KAZU,1
Use_Bullet,HP
