﻿
ObjModel,dollgun_p38.mqo
ObjTexture,dollgun_p38.png
DollModel,doll_p38.mqo
DollTexture,doll_p38.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,hg/reload_p38.txt

Gun_Class,0
DollID,9
DollName,P38
DollEvasion,16
DollHP,3
DollHPRecovery,20
DollSize,0.75F
Doll_MinRange,10
Doll_MaxRange,30
Doll_GunCycle,20
Doll_GunBarst,2
Doll_Crafttime,2400
Doll_Rare,3

Doll_Dismantling_hp,2
Doll_Dismantling_bullet,2
Doll_Dismantling_food,2
Doll_Dismantling_parts,0
Doll_Dismantling_core,0

Doll_Skill_ID,4
Doll_AutoSkill_ID,1

CanDualHand,true
Bullet_Type,0
BulletPower,4
BulletSpeed,3.4f
BlletSpread,2.5f
BlletSpread_ADS,0.5F
Recoil,2.0d
Recoil_ADS,0.75F

Bullet_living_time,200
BulletGravity,0.025f
ReloadTime,30
RemainingBullet,8
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,1

//バースト射撃可能かどうか
//CanBarst,true
//Barst_Cycle,16
//Barst_Limit,3

Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false


GunSound,gvclib.fire_hg,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag


ModelEquipped,1.5f,-1.5f,-3.5f
ModelHigh,-0.945f
ModelWidthX,0.0f
ModelWidthZ,-3.0f


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-0.45f,-3.0f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,-60f,0f,0f


BulletGravity,0.029f

ScopeTexture,scope.png
RenderCross,false
Reload_type,2
Magazine,0,hmggirlfront,idoll_bullet_9

Bullet_Model,bullet/bullet_bullet_s.mqo
Bullet_Texture,bullet/bullet_bullet_s.png
Flash_Model,muzzleflash.mqo
Flash_Texture,muzzleflash.png
Cartridge_Model,bullet/bullet_ctg_hg.mqo
Cartridge_Texture,bullet/bullet_ctg_hg.png

//サイトなど装備時表示されるかどうか
Render_Sight,true
Render_Light,false
Render_Muzz,true
Render_Grip,false

//アタッチメントを装備可能か
attachmentSight,true
attachmentLight,false
attachmentMuzz,true
attachmentGrip,false

//サイトなどの装備位置
SightSetPoint,0F,0.90F,0.1F
LightSetPoint,0.0F,0.45F,1.2F
LightSetAngle,0F,0F,180F
MuzzleSetPoint,0F,0.80F,1.55F
GripSetPoint,0F,0.495F,1.2F
GripSetAngle,0F,0F,0F

Mat2,true

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

Bullet_KAZU,1
Use_Bullet,HP
