uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
uniform sampler2D tex3;
uniform sampler2D tex4;
varying vec2 texCoords;
void main()
{
    gl_FragData[0] = vec4(texture2D(tex0, texCoords).rgb, 1.0);
    gl_FragData[1] = vec4(texture2D(tex1, texCoords).rgb, 1.0);
    gl_FragData[2] = vec4(texture2D(tex2, texCoords).rgb, 1.0);
    gl_FragData[3] = vec4(texture2D(tex3, texCoords).rgb, 1.0);
    gl_FragData[4] = vec4(texture2D(tex4, texCoords).rgb, 1.0);
}