Name Beretta M9FS
ShortName Beretta92FS
//The ammo this gun uses (shortName)
Ammo m9Ammo
Icon M9
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, ColtSniper = 20
//Damage in half hearts
Damage 1
//The higher this value, the more the bullets spread
Accuracy 0
//Time in ticks between rounds
RoundsPerMin 490
ShootSound M9Shoot
ReloadSound M9Reload
EmptyClickSound emptyclick

Mode SemiAuto
//Modifiers
OneHanded true
//Bullet speed, default 3.0
BulletSpeed 80.0
Scope None
Deployable False
DeployedModel None
Model dpn.M9
Texture LWM9FS
ModelScale 1.1
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments PistolSilencer
AllowBarrelAttachments true
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
AllowGadgetAttachments false

NumGenericAttachmentSlots 1
EmptyClickSound emptyclick

//Recoil
Recoil 0.3
RandomRecoilRange 0.5
RandomRecoilYawRange 0.15
DecreaseRecoil 0.3
DecreaseRecoilYaw 2


Description Light Ammunition : 9x19mm

ShowAccuracy true
ShowReloadTime true
DistortSound False
ReloadSoundRange 5
GunSoundRange 90
OneHanded false
//Server Stuff
GunCategory 6

//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"

//Bullet Casing
CasingModel dpn.ShellCasingM
CasingTexture SkinRPD