These are all default registry entries of this type.
This registry is modify-able through datapacks.
decrease_number_num
give_beneficial/26_to_source
apply_cd_as_cast_time
increase_proj_speed_num
reduce_cd_by_ticks
set_bool_pierce
give_regenerate_to_allies_in_radius
give_beneficial/11_to_source
leech_mana
give_negative/3_to_target
give_beneficial/3_to_source
give_beneficial/27_to_source
give_negative/12_to_target
give_beneficial/27_to_target
add_perc_of_health_to_num
restore_health_per_stat_data
increase_seconds_num
give_beneficial/10_to_source
reflect_perc_dmg
give_negative/3_to_source
add_stat_data_to_num
give_negative/7_to_target
give_beneficial/28_to_source
set_bool_crit
decrease_cast_ticks_num
give_beneficial/13_to_source
restore_mana_per_stat_data
give_negative/11_to_target
multiply_number_num
give_negative/5_to_target
give_beneficial/21_to_source
give_negative/5_to_source
give_beneficial/4_to_source
leech_health
decrease_cd_ticks_num
give_beneficial/10_to_target
give_negative/6_to_target
give_negative/2_to_source
add_perc_of_mana_to_num
give_negative/8_to_target
increase_effect_duration_ticks_num
give_negative/10_to_target
give_beneficial/29_to_source
give_beneficial/16_to_source
increase_mana_cost_num
give_beneficial/35_to_source
increase_number_num
give_beneficial/2_to_source
increase_area_num
give_negative/8_to_source
give_beneficial/12_to_source
give_negative/2_to_target
give_beneficial/25_to_source
set_data_num_accuracy
give_negative/10_to_source
double_dmg