Name AER9 Laser Rifle
ShortName LaserRifle
//The ammo this gun uses (shortName)
Ammo LaserRifleAmmo
Icon LaserRifle
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 70
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, ColtSniper = 20
//Damage in half hearts
Damage 1
//The higher this value, the more the bullets spread
Accuracy 4
//Time in ticks between rounds
ShootDelay 7
ShootSound LaserRifleShoot
ReloadSound LaserRifleReload
EmptyClickSound emptyclick

Mode SemiAuto
//Modifiers

//Bullet speed, default 3.0
BulletSpeed 5.0
Scope None
Deployable False
DeployedModel None
Model dpn.LaserRifle
Texture SkinLaserRifle
ModelScale 1.4
AllowAttachments false
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
AllowGadgetAttachments false

NumGenericAttachmentSlots 0
EmptyClickSound emptyclick

//Recoil
Recoil 0.5
RandomRecoilRange 0.5
RandomRecoilYawRange 0.15
DecreaseRecoil 0.3
DecreaseRecoilYaw 2


Description  AER9 Laser Rifle

ShowAccuracy true
ShowReloadTime true
DistortSound False
ReloadSoundRange 5
GunSoundRange 100
OneHanded false
//Server Stuff
GunCategory 6
/
//Bullet Casing
//CasingModel W44.W44BulletCasing
//CasingTexture Skin44_BulletCasing

//Muzzle Flashes
//FlashModel W44.W44MuzzleFlash
//FlashTexture Skin44_MuzzleFlash1

/Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob SkinLaserRifleWhite SkinLaserRifleWhite white 1