
ADD_LIST,false
Sell_EMERALD,64
Sell_IRONINGOT,64
Sell_REDSTONE,64
USname,Toshiba_Type_91_MANPADS
JPname,_91gђn΋Ue
SEMIAUTO,toshiba_type_91_manpads

ObjModel,toshiba_type_91_manpads.mqo
ObjTexture,toshiba_type_91_manpads.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_toshiba_type_91_manpads.txt

Bullet_Type,4
BulletPower,150
BulletSpeed,3.0f
BlletSpread,20.0f
BlletSpread_ADS,0.025F
Recoil,2.0d
Recoil_ADS,0.5F
AAM,true
Explosion,3.0F
BlockDestory,false

Bullet_living_time,200
BulletGravity,0.020f
Fire_Offset_y,-0F
ReloadTime,80
RemainingBullet,1
Attacking,2.0f
Motion,0.5D
ShotGun_Pellet,1
Cycle,2

Zoom,1.0f
ZoomRender,false
ZoomRenderType,true
ZoomRenderTypeTxture,true

Reload_type,0
Magazine,0,handmadeguns2,hmg2_bullet_grenade

GunSound,handmadeguns2.fire_r_ngp,handmadeguns2.fire_r_ngp
GunSoundReload,handmadeguns2.reload_mag

Bullet_Model,type_91_missile.mqo
Bullet_Texture,type_91_missile.png
Flash_Model,naught.mqo
Flash_Texture,naught.png
Cartridge,true
Cartridge_Model,naught.mqo
Cartridge_Texture,naught.png

Fire_point,0.15F,1.5F,1.0F
Fire_point_ADS,0.0F,1.3F,1.0F

ScopeTexture,type_91_ngp.png
RenderCross,false
Render_crosshair_ADS,false

gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

ModelEquipped,1.5f,-2.0f,-3.1f
ModelHigh,-2.1321f
ModelWidthX,1.0555f
ModelWidthZ,-1.4f

ModelArm,true
ModelArmOffsetR,0.0f,-0.2f,-0.4f
ModelArmOffsetL,0.0f,-0.89f,-0.21f

SprintingPoint,0.0f,-0.4f,0.0f
SprintingRotation,50f,0f,0f

MuzzleJump,-0.2F
Mat2_CockZ,-0.4F

Mat2,false

Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_Grip,false

Render_mat4_default,true
Render_mat6_default,true
Render_mat8_default,true
Render_mat9_default,true

Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3
