
ADD_LIST,false
Sell_EMERALD,64
Sell_IRONINGOT,64
Sell_REDSTONE,64
USname,NGP_Nicoemon_Type_17_GL
JPname,NGP_ɂ\NĂeˊ
SEMIAUTO,ngp_nicoemon_type_17_gl

ObjModel,ngp_nicoemon_type_17_gl.mqo
ObjTexture,ngp_nicoemon_type_17_gl.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_ngp_nicoemon_type_17_gl.txt

Bullet_Type,2
BulletPower,20
BulletSpeed,2.0f
BlletSpread,20.0f
BlletSpread_ADS,0.025F
Recoil,4.0d
Recoil_ADS,0.5F
Explosion,3.5F
BlockDestory,false

Bullet_living_time,200
BulletGravity,0.005f
Fire_Offset_y,0F
ReloadTime,40
RemainingBullet,1
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,2

Zoom,1.0f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

Reload_type,0
Magazine,0,handmadeguns2,ngp_grenade

GunSound,handmadeguns2.fire_grenade,handmadeguns2.fire_grenade
GunSoundReload,handmadeguns2.reload_mag

Bullet_Model,40mm_grenade_he_m381_bullet.mqo
Bullet_Texture,40mm_grenade_he_m381.png
Flash_Model,ngp_muzzle_flash_normal.mqo
Flash_Texture,ngp_muzzle_flash_normal.png
Cartridge,true
Cartridge_Model,40mm_grenade_he_m381_case.mqo
Cartridge_Texture,40mm_grenade_he_m381.png

Fire_point,0.15F,1.5F,1.0F
Fire_point_ADS,0.0F,1.3F,1.0F

ScopeTexture,scope.png
RenderCross,false
Render_crosshair_ADS,false

gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

ModelEquipped,1.5f,-2.0f,-3.1f
ModelHigh,-1.4270f
ModelWidthX,0.0f
ModelWidthZ,-1.1f

ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-0.09f,-1.01f

SprintingPoint,0.0f,0.0f,0.5f
SprintingRotation,20f,70f,0f

MuzzleJump,-0.2F
Mat2_CockZ,-0.4F

Mat2,false

Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_Grip,false

Render_mat4_default,true
Render_mat6_default,true
Render_mat8_default,true
Render_mat9_default,true

RenderingLight,true

Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3
