
ADD_LIST,false
Sell_EMERALD,64
Sell_IRONINGOT,64
Sell_REDSTONE,64
USname,NGP_Diamond_Sword_Ex
JPname,NGP__C_Ex
SWORD,ngp_diamond_sword_ex

ObjModel,ngp_diamond_sword_ex.mqo
ObjTexture,ngp_diamond_sword_ex.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_007_tmwtgg_golden_gun.txt

Bullet_Type,0
BulletPower,0
BulletSpeed,0f
BlletSpread,0.0f
BlletSpread_ADS,0.5F
Recoil,0.0d
Recoil_ADS,0.5F

Bullet_living_time,100
BulletGravity,0.010f
ReloadTime,200
RemainingBullet,6000
Attacking,22.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,2

Zoom,1.0f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

Reload_type,0
Magazine,0,handmadeguns2,a

GunSound,handmadeguns2.fire_mg,handmadeguns2.fire_mg
GunSoundReload,handmadeguns2.reload_mag

Bullet_Model,naught.mqo
Bullet_Texture,naught.png
Flash_Model,naught.mqo
Flash_Texture,naught.png
Cartridge,true
Cartridge_Model,naught.mqo
Cartridge_Texture,naught.png

Fire_point,0.15F,1.5F,1.0F
Fire_point_ADS,0.0F,1.3F,1.0F

ScopeTexture,scope1_ngp.png
RenderCross,true
Render_crosshair_ADS,false

gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

ModelEquipped,1.5f,-2.0f,-3.1f
ModelHigh,-2.0f
ModelWidthX,0.0f
ModelWidthZ,0.0f

ModelArm,true
ModelArmOffsetR,0.0f,-0.2f,-0.4f
ModelArmOffsetL,0.03f,-0.66f,-3.27f

SprintingPoint,0.0f,0.0f,0.6f
SprintingRotation,-50f,0f,0f

MuzzleJump,-0.2F
Mat2_CockZ,-0.4F

Mat2,false

Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_Grip,false

Render_mat4_default,true
Render_mat6_default,true
Render_mat8_default,true
Render_mat9_default,true

RenderingLight,true

Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3
