
ADD_LIST,false
Sell_EMERALD,64
Sell_IRONINGOT,64
Sell_REDSTONE,64
USname,Empire_of_Japan_Type_100_SMG
JPname,{鍑_ZZ@֒Ze
FULLAUTO,empire_of_japan_type_100_smg

ObjModel,empire_of_japan_type_100_smg.mqo
ObjTexture,empire_of_japan_type_100_smg.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_empire_of_japan_type_100_smg.txt

Bullet_Type,0
BulletPower,4
BulletSpeed,3f
BlletSpread,8.0f
BlletSpread_ADS,0.125F
Recoil,0.5d
Recoil_ADS,0.5F

Bullet_living_time,200
BulletGravity,0.020f
ReloadTime,40
RemainingBullet,30
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,2

Zoom,1.0f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

ModelHigh_mat4,-1.0399f
ModelWidthX_mat4,0.0f
ModelWidthZ_mat4,-0.8f
Zoom_mat4,1.0f
ZoomRender_mat4,true
ZoomRenderType_mat4,true
ZoomRenderTypeTxture_mat4,false
ScopeTexture_mat4,dot_sight_ngp.png

ModelHigh_mat5,-1.2273f
ModelWidthX_mat5,0.0f
ModelWidthZ_mat5,-0.3f
Zoom_mat5,1.0f
ZoomRender_mat5,true
ZoomRenderType_mat5,true
ZoomRenderTypeTxture_mat5,false
ScopeTexture_mat5,dot_sight_ngp.png

Reload_type,0
Magazine,0,handmadeguns2,bullet_for_smg

GunSound,handmadeguns2.shot_hg_ngp,handmadeguns2.suppressor_light_ngp
GunSoundReload,handmadeguns2.reload_mag

Bullet_Model,8x22mm_nambu_bullet.mqo
Bullet_Texture,8x22mm_nambu.png
Flash_Model,ngp_muzzle_flash_small.mqo
Flash_Texture,ngp_muzzle_flash_small.png
Cartridge,false
Cartridge_Model,8x22mm_nambu_case.mqo
Cartridge_Texture,8x22mm_nambu.png

Fire_point,0.15F,1.5F,1.0F
Fire_point_ADS,0.0F,1.3F,1.0F

ScopeTexture,scope.png
RenderCross,false
Render_crosshair_ADS,false

gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

ModelEquipped,1.5f,-2.0f,-3.1f
ModelHigh,-1.0399f
ModelWidthX,0.0f
ModelWidthZ,-0.8f

ModelArm,true
ModelArmOffsetR,0.0f,-0.2f,-0.4f
ModelArmOffsetL,-0.11f,-0.2f,-0.8f

SprintingPoint,0.0f,0.0f,0.5f
SprintingRotation,20f,70f,0f

MuzzleJump,-0.2F
Mat2_CockZ,1.2F

Mat2,false

attachmentSight,true
attachmentLight,true
attachmentMuzz,true
attachmentGrip,true

Render_Sight,true
Render_Light,false
Render_Muzz,false
Render_Grip,false

SightSetPoint,0F,1.0006F,4.2509F

Render_mat4_default,false
Render_mat6_default,true
Render_mat8_default,true
Render_mat9_default,true

RenderingLight,true

attachment_group_kazu,1
attachment_group,hmg2_ar

am_group_canuse_commonc_Sight,true
am_group_canuse_commonc_Light,true
am_group_canuse_commonc_Muzz,true
am_group_canuse_commonc_Grip,true

Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3

