
ADD_LIST,false
Sell_EMERALD,64
Sell_IRONINGOT,64
Sell_REDSTONE,64
USname,BF4_Phantom
JPname,BF4_t@g
SEMIAUTO,bf4_phantom

ObjModel,bf4_phantom.mqo
ObjTexture,bf4_phantom.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,reload_bf4_phantom.txt

Bullet_Type,0
BulletPower,20
BulletSpeed,3f
BlletSpread,20.0f
BlletSpread_ADS,0.025F
Recoil,0.0d
Recoil_ADS,0.5F

Bullet_living_time,200
BulletGravity,0.015f
ReloadTime,30
RemainingBullet,1
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,2

Zoom,1.0f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

ModelHigh_mat4,-1.8649f
ModelWidthX_mat4,0.0f
ModelWidthZ_mat4,-1.0f
Zoom_mat4,1.0f
ZoomRender_mat4,true
ZoomRenderType_mat4,true
ZoomRenderTypeTxture_mat4,false
ScopeTexture_mat4,dot_sight_ngp.png

ModelHigh_mat5,-1.8143f
ModelWidthX_mat5,0.0f
ModelWidthZ_mat5,-1.0f
Zoom_mat5,3.0f
ZoomRender_mat5,false
ZoomRenderType_mat5,true
ZoomRenderTypeTxture_mat5,true
ScopeTexture_mat5,cp1_ngp.png

Reload_type,0
Magazine,0,handmadeguns2,ngp_iron_arrow

GunSound,handmadeguns2.fire_mg,handmadeguns2.fire_mg
GunSoundReload,handmadeguns2.reload_mag

Bullet_Model,arrow_for_phantom.mqo
Bullet_Texture,arrow_for_phantom.png
Flash_Model,naught.mqo
Flash_Texture,naught.png
Cartridge,true
Cartridge_Model,naught.mqo
Cartridge_Texture,naught.png

Fire_point,0.15F,1.5F,1.0F
Fire_point_ADS,0.0F,1.3F,1.0F

ScopeTexture,scope1_ngp.png
RenderCross,false
Render_crosshair_ADS,false

gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

ModelEquipped,1.5f,-2.0f,-5.1f
ModelHigh,-1.4878f
ModelWidthX,0.0f
ModelWidthZ,-1.0f

ModelArm,true
ModelArmOffsetR,0.0f,1.0f,-6.4f
ModelArmOffsetL,-0.12f,-0.67f,-3.478f

SprintingPoint,-0.5f,-2f,0.0f
SprintingRotation,0f,0f,85f

MuzzleJump,-0.2F
Mat2_CockZ,-0.4F

Mat2,false

attachmentSight,true
attachmentLight,true
attachmentMuzz,true
attachmentGrip,true

Render_Sight,true
Render_Light,false
Render_Muzz,false
Render_Grip,false

SightSetPoint,0F,1.3995F,1.8878F

Render_mat4_default,false
Render_mat6_default,true
Render_mat8_default,true
Render_mat9_default,true

RenderingLight,true

attachment_group_kazu,1
attachment_group,hmg2_ar

am_group_canuse_commonc_Sight,true
am_group_canuse_commonc_Light,true
am_group_canuse_commonc_Muzz,true
am_group_canuse_commonc_Grip,true

Mob_maxrange,20
Mob_lookrange,50
Mob_cooltime,40
Mob_barst,3





