// Mapping

// Item
target -> the_incinerator : has
9B3E00
CD7E00
FFD73F
FFEA90
F8DD72

ignis_entity -> has : the_incinerator
9B3E00
CD7E00
FFD73F
FFEA90
?

ignis_entity (convert) soul_ignis_entity  -> has : ? <the_incinerator>
9B3E00 converted 019FA4
CD7E00 converted 02C7CB
FFD73F converted 53EFF4
FFEA90 converted C1FCFE
? converted ?

? <the_incinerator> (convert) inner_flame_incinerator -> has : new (inner_flame_incinerator)
9B3E00 converted 019FA4
CD7E00 converted 02C7CB
FFD73F converted 53EFF4
FFEA90 converted C1FCFE
F8DD72 ? <interpole to (convert)> 9DF7F8

// Interpolate based on existing data
// Referencia, solo para recordatorio...

| Component  | Original  (F8DD72)  | Relative position (0 a 1) between `FFD73F` y `FFEA90` |          Applying range           |
| ---------- | ------------------- | ----------------------------------------------------- | --------------------------------- |
| Red        | 248                 | \~0.68                                                | 83 + (193 - 83) \* 0.68 = \~157   |
| Green      | 221                 | \~0.60                                                | 239 + (252 - 239) \* 0.60 = \~247 |
| Blue       | 114                 | \~0.42                                                | 244 + (254 - 244) \* 0.42 = \~248 |

// Convert RGB to HEX

R = 157 -> 9D
G = 247 -> F7
B = 248 -> F8

HEX = "#9DF7F8"

/*
* Rerdatorio, si es posible aplicar el color sobre un item en tiempo real, modificar el sistema de texturas
* para poder remplazar la textura de la armadura en base al nivel de calor... Aplica lo mismo para el item.
* Automarizar sistema de interpolado...
*/