Name FN Scar
ShortName scar
//The ammo this gun uses (shortName)
Ammo ARAmmo
Icon scar
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 30000
//Reload time in ticks, 1/20ths of a second
ReloadTime 35
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3
//Damage in half hearts
Damage 5
//The higher this value, the more the bullets spread
Accuracy 5
//Time in ticks between rounds
RoundsPerMin 560
ShootSound SCAR
ReloadSound MP44Reload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 20.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.5
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model bray.Scar
Texture scar
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer BNScope rds flanMWRedDot flanMWACOG flanMW4xScope flanMWSingleFire flanMWBurstFire flanMWAutoFire Bray4xScope flanMWForegrip BraySilenciador BrayBoca Astil Bray2xScope
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Slowness 0.85
Paintjob scar_n scar_n black 1
FlashModel bray.Bflash
FlashTexture bflash
CasingModel bray.Bcase
CasingTexture bcase
ShowMuzzleFlashParticles False