﻿
ObjModel,dollgun_lewis.mqo
ObjTexture,dollgun_lewis.png
DollModel,doll_lewis.mqo
DollTexture,doll_lewis.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,mg/reload_lewis.txt

Gun_Class,4
DollID,87
DollName,LewisGun
DollEvasion,5
DollHP,8
DollHPRecovery,60
DollSize,0.9F
Doll_MinRange,15
Doll_MaxRange,30
Doll_GunCycle,15
Doll_GunBarst,6

Doll_Crafttime,6000
Doll_Rare,10

Doll_Dismantling_hp,5
Doll_Dismantling_bullet,5
Doll_Dismantling_food,2
Doll_Dismantling_parts,5
Doll_Dismantling_core,0


//銃のステータス
Bullet_Type,0
BulletPower,8
BulletSpeed,6.0f
BlletSpread,4.0f
BlletSpread_ADS,0.15F
Recoil,1.5d
Recoil_ADS,0.25F

Bullet_living_time,200
BulletGravity,0.029f
ReloadTime,80
RemainingBullet,47
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,2

//バースト射撃可能かどうか
//CanBarst,true
//Barst_Cycle,16
//Barst_Limit,3

Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false

GunSound,gvclib.fire_rifle,gvclib.fire_supu
GunSoundReload,gvclib.reload_mg

//normal,1.5,-2.0,-3.5
//Y,-1.7
//X,0.0
//Z,-1.5

ModelEquipped,1.5f,-2.5f,-3.5f
ModelHigh,-1.6f
ModelWidthX,0.0f
ModelWidthZ,-2.0f

MuzzleJump,-0.5F
Mat2_CockZ,-0.4F

ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-0.1f,1.5f

SprintingPoint,0.0f,0.0f,0.0f
SprintingRotation,20f,60f,0f


BulletGravity,0.029f

ScopeTexture,scope.png
RenderCross,false
Reload_type,2
Magazine,0,hmggirlfront,idoll_bullet_762

Bullet_Model,bullet/bullet_bullet_s.mqo
Bullet_Texture,bullet/bullet_bullet_s.png
Flash_Model,muzzleflash.mqo
Flash_Texture,muzzleflash.png
Cartridge_Model,bullet/bullet_ctg_rf.mqo
Cartridge_Texture,bullet/bullet_ctg_rf.png

//サイトなど装備時表示されるかどうか
Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_Grip,false

//アタッチメントを装備可能か
attachmentSight,false
attachmentLight,false
attachmentMuzz,false
attachmentGrip,false

//サイトなどの装備位置
SightSetPoint,0F,1.65F,1.0F
LightSetPoint,0.0F,1.5F,3.6F
LightSetAngle,0F,0F,180F
MuzzleSetPoint,0F,1.05F,7.7F
GripSetPoint,0F,0.85F,3.75F
GripSetAngle,0F,0F,0F

Mat22,true

//Gun_UnderBarrel
gun_can_use_underbarrel,false
gun_can_get_underbarrel,false

Bullet_KAZU,1
Use_Bullet,AP