﻿
ObjModel,dollgun_ibc08sd.mqo
ObjTexture,dollgun_ibc08sd.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,hg/reload_ibc08sd.txt

DollName,08SD
Doll_MinRange,10
Doll_MaxRange,30
Doll_GunCycle,20
Doll_GunBarst,2

Bullet_Type,0
BulletPower,0
Shield_defence,0.1F
ReloadTime,30
RemainingBullet,20
Attacking,2.0f
Zoom,1.2f
ZoomRender,true
ZoomRenderType,true
ZoomRenderTypeTxture,false
Cycle,5
GunSound,gvclib.fire_hg,gvclib.fire_hg
GunSoundReload,gvclib.reload_mag


ModelEquipped,2.0f,-2.0f,-3.5f
ModelHigh,-2.0f
ModelWidthX,1.5f
ModelWidthZ,-3.5f
ModelRotationX,0F
ModelRotationY,180F
ModelRotationZ,-30F


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-0.45f,-20.0f

SprintingPoint,0.0f,0.0f,0.0f
SprintingRotation,0f,0f,0f


BulletGravity,0.029f

ScopeTexture,scope.png
Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_Grip,false
RenderCross,false
Reload_type,2
Magazine,0,hmggirlfront,idoll_bullet

Bullet_Model,bulletnormal.obj
Bullet_Texture,bulletnormal.png
Cartridge_Model,bulletcartridge.obj
Cartridge_Texture,bulletcartridge.png

SightSetPoint,0F,0.945F,0.1F
LightSetPoint,0.0F,0.495F,1.2F
LightSetAngle,0F,0F,180F
MuzzleSetPoint,0F,0.79F,1.5F
GripSetPoint,0F,0.495F,1.2F
GripSetAngle,0F,0F,0F

Mat2,true




