﻿
ObjModel,dollgun_gr_g11.mqo
ObjTexture,dollgun_gr_g11.png
DollModel,doll_gr_g11.mqo
DollTexture,doll_gr_g11.png
Reload_Motion,true
ReloadMotionType,1
ReloadMotion,ar/reload_gr_g11.txt

Gun_Class,2
DollID,122
DollName,Gr_G11
DollEvasion,8
DollHP,6
DollHPRecovery,40
DollSize,0.75F
Doll_MinRange,15
Doll_MaxRange,30
Doll_GunCycle,10
Doll_GunBarst,3

Doll_Crafttime,6000
Doll_Rare,12

Doll_Dismantling_hp,2
Doll_Dismantling_bullet,5
Doll_Dismantling_food,5
Doll_Dismantling_parts,0
Doll_Dismantling_core,3


//銃のステータス
Bullet_Type,0
BulletPower,6
BulletSpeed,7.0f
BlletSpread,1.5f
BlletSpread_ADS,0.25F
Recoil,1.5d
Recoil_ADS,0.5F

Bullet_living_time,200
BulletGravity,0.029f
ReloadTime,60
RemainingBullet,50
Attacking,2.0f
Motion,1.0D
ShotGun_Pellet,1
Cycle,1

//バースト射撃可能かどうか
CanBarst,true
Barst_Cycle,10
Barst_Limit,3

Zoom,1.2f
ZoomRender,false
ZoomRenderType,false
ZoomRenderTypeTxture,true


GunSound,gvclib.fire_rifle2,gvclib.fire_supu
GunSoundReload,gvclib.reload_mag

//normal,1.5,-2.0,-3.5
//Y,-1.7
//X,0.0
//Z,-1.5

ModelEquipped,1.5f,-2.0f,-3.5f
ModelHigh,-2.46f
ModelWidthX,0.0f
ModelWidthZ,1.0f


ModelArm,true
ModelArmOffsetR,0.0f,0.0f,0.0f
ModelArmOffsetL,0.0f,-0.23f,-0.0f

SprintingPoint,0.5f,0.0f,0.5f
SprintingRotation,20f,60f,0f


BulletGravity,0.029f
Cartridge,true

ScopeTexture,g11scope.png
Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_Grip,false
RenderCross,false
Reload_type,2
Magazine,0,hmggirlfront,idoll_bullet_473kr

Bullet_Model,bullet/bullet_bullet_s.mqo
Bullet_Texture,bullet/bullet_bullet_s.png
Flash_Model,muzzleflash.mqo
Flash_Texture,muzzleflash.png
Cartridge_Model,bullet/bullet_ctg_rf.mqo
Cartridge_Texture,bullet/bullet_ctg_rf.png

//サイトなど装備時表示されるかどうか
Render_Sight,false
Render_Light,false
Render_Muzz,false
Render_Grip,false

//アタッチメントを装備可能か
attachmentSight,false
attachmentLight,false
attachmentMuzz,false
attachmentGrip,false

//サイトなどの装備位置
SightSetPoint,0F,1.75F,1.6F
LightSetPoint,0.0F,1.5F,3.6F
LightSetAngle,0F,0F,90F
MuzzleSetPoint,0F,1.04F,6.0F
GripSetPoint,0F,0.85F,3.75F
GripSetAngle,0F,0F,0F

//Gun_UnderBarrel
gun_can_use_underbarrel,true
gun_can_get_underbarrel,false

Bullet_KAZU,1
Use_Bullet,HV

