﻿
ADD_LIST,true
Sell_EMERALD,16
Sell_IRONINGOT,16
Sell_REDSTONE,16
USname,M3 GMC
JPname,M3 GMC

vacanspawn,false
spawn_rare,0

Vehicle,ww2tank_us_td_m3_gmc

ObjModel,ww2tank_us_td_m3_gmc.mqo
ObjTexture,tex_ww2tank_us_td_m3_gmc.png

ridding_roteplayer,false
riddng_maximum,1

riddingx,0.49D
riddingy,0.95D
riddingz,-0.71D
riddingx_roteplayer,0.0D
riddingy_roteplayer,0.0D
riddingz_roteplayer,0.0D

ridding_view1_x,0.0F
ridding_view1_y,0.0F
ridding_view1_z,0.6F
ridding_invisible,false

ridding_view_x,-0.49F
ridding_view_y,-1.0F
ridding_view_z,-5.0F

ridding_zoom,3.0F

renderhud,true
hud_icon,tank.png
render_hud_scope,true
hud_icon_scope,scope_tank.png
render_hud_scope_zoom,true
hud_icon_scope_zoom,scope_tank_zoom.png

render_rader,false

roodbreak,true

vehicletype,0
movesound,handmadevehicle2.ww2_sound_tank
hp,140
width,2.0F
height,2.5F
riddng_opentop,false
antibullet,1.0F,1.0F,1.0F,1.0F
ridding_damege,0F

damage_angle,10,10,10,0,10
can_turret,false

speed,0.04F
turnspeed,3F
stepHeight,1.3F
trottlemax,5F
trottlemin,-2F
trottleaccelerationmax,0.3F
trottleaccelerationmin,-0.2F

angle_max,-29F
angle_min,10F
ridding_rotation_lock,true
angle_yaw_max,20F

model_angle_base_x,0
model_angle_base_y,0
model_angle_base_z,0

mob_min_range,20
mob_max_range,60
mob_min_height,20

turret,1
turretrote,true
arm_x,0.00F
arm_y,0.00F
arm_z,-0.07F
hand_x,0.00F
hand_y,2.22F
hand_z,-0.56F

finger_type,0

pera,7
pera_x,0F,0F,0F,0F,0F,0F,0F
pera_y,0.48F,0.65F,0.25F,0.25F,0.25F,0.25F,0.65F
pera_z,2.20F,-0.26F,-0.69F,-1.07F,-1.51F,-1.88F,-2.32F
perarote_x,1F,1F,1F,1F,1F,1F,1F
perarote_y,0F,0F,0F,0F,0F,0F,0F
perarote_z,0F,0F,0F,0F,0F,0F,0F

cloud,1
cloud_x,-0.51D
cloud_y,0.63D
cloud_z,-0.77D

weapon1true,true
weapon1key,0
w1name,75mm_Cannon_AP
ammo1,0
magazine1,1
reload_time1,65
reloadsoundset1,20
reloadsound1,handmadevehicle2.ww2_reload_cannon
w1cycle,1
w1barst,1
weapon1,1
bullet_type1,3
bullet_model1,bulletcannon.mqo
bullet_tex1,bulletcannon.png
fire_model1,msmoke.mqo
fire_tex1,msmoke.png
fire_time1,16
sound_fire1,handmadevehicle2.ww2_fire_cannon
fire_pointx1,0.00F
fire_pointy1,2.22F
fire_pointz1,1.84F
basis_pointx1,0.00F
basis_pointy1,2.22F
basis_pointz1,-0.56F
fire_yoffset1,0.0D
rotationfollowing1,true
rotation_player1,true
rotation_firepointbxbz1,true
bullet_damage1,40
bullet_speed1,5F
bullet_bure1,0.5F
bullet_expower1,1F
bullet_ex1,true
bullet_kazu1,1
bullet_gravity1,0.0D
bullet_livingtime1,80