﻿
ADD_LIST,true
Sell_EMERALD,12
Sell_IRONINGOT,12
Sell_REDSTONE,12
USname,So-Ki
JPname,So-Ki

vacanspawn,false
spawn_rare,0

Vehicle,ww2tank_jp_aa_soki

ObjModel,ww2tank_jp_aa_soki.mqo
ObjTexture,tex_ww2tank_jp_aa_soki.png

ridding_roteplayer,true
riddng_maximum,1

riddingx,0.00D
riddingy,1.17D
riddingz,-0.65D
riddingx_roteplayer,0.0D
riddingy_roteplayer,0.0D
riddingz_roteplayer,0.0D

ridding_view1_x,0.0F
ridding_view1_y,0.0F
ridding_view1_z,0.0F
ridding_invisible,false

ridding_view_x,0.0F
ridding_view_y,-1.0F
ridding_view_z,-5.0F

ridding_zoom,3.0F

renderhud,true
hud_icon,tank.png
render_hud_scope,false
hud_icon_scope,scope_tank.png
render_hud_scope_zoom,false
hud_icon_scope_zoom,scope_tank_zoom.png

render_rader,false

roodbreak,true

vehicletype,0
movesound,handmadevehicle2.ww2_sound_tank
hp,130
width,2.0F
height,2.0F
riddng_opentop,false
antibullet,1.0F,1.0F,1.0F,1.0F
ridding_damege,0F

damage_angle,10,10,10,0,10
can_turret,true
turret_height,1.30F
damage_turret_angle,10,10,10

speed,0.04F
turnspeed,3F
stepHeight,1.3F
trottlemax,5F
trottlemin,-2F
trottleaccelerationmax,0.3F
trottleaccelerationmin,-0.2F

angle_max,-85F
angle_min,10F
ridding_rotation_lock,false
angle_yaw_max,90F

model_angle_base_x,0
model_angle_base_y,0
model_angle_base_z,0

mob_min_range,20
mob_max_range,60
mob_min_height,20

turret,1
turretrote,true
arm_x,0.00F
arm_y,0.00F
arm_z,0.00F
hand_x,0.00F
hand_y,1.92F
hand_z,0.06F

finger_type,0

pera,8
pera_x,0F,0F,0F,0F,0F,0F,0F,0F
pera_y,0.56F,0.31F,0.31F,0.31F,0.31F,0.31F,0.31F,0.56F
pera_z,1.82F,1.34F,0.83F,0.32F,-0.18F,-0.69F,-1.20F,-1.67F
perarote_x,1F,1F,1F,1F,1F,1F,1F,1F
perarote_y,0F,0F,0F,0F,0F,0F,0F,0F
perarote_z,0F,0F,0F,0F,0F,0F,0F,0F

cloud,1
cloud_x,-0.87D
cloud_y,1.10D
cloud_z,-1.91D

weapon1true,true
weapon1key,0
w1name,20mm_AutoCannon
ammo1,3
magazine1,10
reload_time1,50
reloadsoundset1,40
reloadsound1,handmadevehicle2.reload_mg
w1cycle,1
w1barst,1
w1crossfire,true
weapon1,1
bullet_type1,1
bullet_model1,bullet.mqo
bullet_tex1,bullet.png
fire_model1,mflash.mqo
fire_tex1,mflash.png
fire_time1,2
sound_fire1,handmadevehicle2.ww2_fire_cannon_light
fire_pointx1,0.30F
fire_pointy1,1.92F
fire_pointz1,1.75F
basis_pointx1,0.00F
basis_pointy1,1.92F
basis_pointz1,0.06F
fire_yoffset1,0.0D
rotationfollowing1,true
rotation_player1,true
rotation_firepointbxbz1,true
bullet_damage1,10
bullet_speed1,5F
bullet_bure1,0.5F
bullet_expower1,0F
bullet_ex1,true
bullet_kazu1,1
bullet_gravity1,0.029D
bullet_livingtime1,80