﻿
ADD_LIST,false
Sell_EMERALD,0
Sell_IRONINGOT,0
Sell_REDSTONE,0
USname,AMX50 120
JPname,AMX50 120

vacanspawn,false
spawn_rare,0

Vehicle,ww2tank_fr_ht_amx50_120

ObjModel,ww2tank_fr_ht_amx50_120.mqo
ObjTexture,tex_ww2tank_fr_ht_amx50_120.png

ridding_roteplayer,true
riddng_maximum,1

riddingx,0.55D
riddingy,2.35D
riddingz,-0.74D
riddingx_roteplayer,0.0D
riddingy_roteplayer,0.0D
riddingz_roteplayer,0.0D

ridding_view1_x,0.0F
ridding_view1_y,1.0F
ridding_view1_z,1.5F
ridding_invisible,false

ridding_view_x,-0.62F
ridding_view_y,-1.0F
ridding_view_z,-5.0F

ridding_zoom,3.0F

renderhud,true
hud_icon,tank.png
render_hud_scope,true
hud_icon_scope,scope_tank.png
render_hud_scope_zoom,true
hud_icon_scope_zoom,scope_tank_zoom.png

render_rader,false

roodbreak,true

vehicletype,0
movesound,handmadevehicle2.ww2_sound_tank
hp,290
width,3.7F
height,2.9F
riddng_opentop,false
antibullet,0.8F,0.8F,1.0F,1.0F
ridding_damege,0F

damage_angle,40,30,30,10,10
can_turret,true
turret_height,1.86F
damage_turret_angle,50,30,30

speed,0.03F
turnspeed,2F
stepHeight,1.3F
trottlemax,5F
trottlemin,-2F
trottleaccelerationmax,0.3F
trottleaccelerationmin,-0.2F

angle_max,-11F
angle_min,9F
ridding_rotation_lock,false
angle_yaw_max,90F

model_angle_base_x,0
model_angle_base_y,0
model_angle_base_z,0

mob_min_range,20
mob_max_range,60
mob_min_height,20

turret,2
turretrote,true,true
arm_x,0.00F,0.00F
arm_y,0.00F,0.00F
arm_z,0.00F,0.00F
hand_x,0.00F,0.00F
hand_y,2.58F,3.25F
hand_z,-0.10F,-0.07F

finger_type,0,2

pera,11
pera_x,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F
pera_y,0.82F,0.50F,0.50F,0.50F,0.50F,0.50F,0.50F,0.50F,0.50F,0.50F,0.77F
pera_z,2.69F,1.75F,1.21F,0.67F,0.13F,-0.40F,-0.94F,-1.48F,-2.02F,-2.56F,-3.45F
perarote_x,1F,1F,1F,1F,1F,1F,1F,1F,1F,1F,1F
perarote_y,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F
perarote_z,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F,0F

cloud,2
cloud_x,0.66D,-0.66D
cloud_y,1.67D,1.67D
cloud_z,-4.35D,-4.35D

weapon1true,true
weapon1key,0
w1name,120mm_Cannon_AP
ammo1,20
magazine1,4
reload_time1,280
reloadsoundset1,20
reloadsound1,handmadevehicle2.ww2_reload_cannon
w1cycle,1
w1barst,1
weapon1,1
bullet_type1,3
bullet_model1,bulletcannon.mqo
bullet_tex1,bulletcannon.png
fire_model1,msmoke.mqo
fire_tex1,msmoke.png
fire_time1,16
sound_fire1,handmadevehicle2.ww2_fire_cannon
fire_pointx1,0.00F
fire_pointy1,2.51F
fire_pointz1,8.16F
basis_pointx1,0.00F
basis_pointy1,2.58F
basis_pointz1,-0.10F
fire_yoffset1,0.0D
rotationfollowing1,true
rotation_player1,true
rotation_firepointbxbz1,true
bullet_damage1,70
bullet_speed1,5F
bullet_bure1,0.5F
bullet_expower1,1F
bullet_ex1,true
bullet_kazu1,1
bullet_gravity1,0.0D
bullet_livingtime1,80

weapon2true,true
weapon2key,2
w2name,20mm_Autocannon
ammo2,3
magazine2,10
reload_time2,50
reloadsoundset2,40
reloadsound2,handmadevehicle2.reload_mg
w2cycle,1
w2barst,1
w2can_cooldown,false
weapon2,1
bullet_type2,1
bullet_model2,bullet.mqo
bullet_tex2,bullet.png
fire_model2,mflash.mqo
fire_tex2,mflash.png
fire_time2,2
sound_fire2,handmadevehicle2.ww2_fire_cannon_light
fire_pointx2,-0.61F
fire_pointy2,3.25F
fire_pointz2,1.35F
basis_pointx2,0.00F
basis_pointy2,3.25F
basis_pointz2,-0.07F
fire_yoffset2,0.0D
rotationfollowing2,true
rotation_player2,true
rotation_firepointbxbz2,true
bullet_damage2,10
bullet_speed2,5F
bullet_bure2,0.5F
bullet_expower2,0F
bullet_ex1,true
bullet_kazu2,1
bullet_gravity2,0.029D
bullet_livingtime2,80

weapon3true,true
weapon3key,2
w3name,7.5mm_MachineGun
ammo3,2
magazine3,20
reload_time3,50
reloadsoundset3,40
reloadsound3,handmadevehicle2.reload_mg
w3cycle,1
w3barst,1
w3can_cooldown,true
weapon3,1
bullet_type3,0
bullet_model3,bullet.mqo
bullet_tex3,bullet.png
fire_model3,mflash.mqo
fire_tex3,mflash.png
fire_time3,2
sound_fire3,handmadevehicle2.fire_mg
fire_pointx3,-0.59F
fire_pointy3,2.57F
fire_pointz3,0.64F
basis_pointx3,0.00F
basis_pointy3,2.58F
basis_pointz3,-0.10F
fire_yoffset3,0.0D
rotationfollowing3,true
rotation_player3,true
rotation_firepointbxbz3,true
bullet_damage3,5
bullet_speed3,3.5F
bullet_bure3,1F
bullet_expower3,0F
bullet_ex3,true
bullet_kazu3,1
bullet_gravity3,0.029D
bullet_livingtime3,80