﻿
ADD_LIST,false
Sell_EMERALD,0
Sell_IRONINGOT,0
Sell_REDSTONE,0
USname,StuG III Ausf.B
JPname,StuG III Ausf.B

vacanspawn,false
spawn_rare,0

Vehicle,ww2tank_de_td_stug3_b

ObjModel,ww2tank_de_td_stug3_b.mqo
ObjTexture,tex_ww2tank_de_td_stug3_b.png

ridding_roteplayer,false
riddng_maximum,1

riddingx,0.63D
riddingy,0.73D
riddingz,-0.43D
riddingx_roteplayer,0.0D
riddingy_roteplayer,0.0D
riddingz_roteplayer,0.0D

ridding_view1_x,-0.1F
ridding_view1_y,-0.2F
ridding_view1_z,1.3F
ridding_invisible,false

ridding_view_x,-0.63F
ridding_view_y,-1.0F
ridding_view_z,-5.0F

ridding_zoom,3.0F

renderhud,true
hud_icon,tank.png
render_hud_scope,true
hud_icon_scope,scope_tank.png
render_hud_scope_zoom,true
hud_icon_scope_zoom,scope_tank_zoom.png

render_rader,false

roodbreak,true

vehicletype,0
movesound,handmadevehicle2.ww2_sound_tank
hp,140
width,2.5F
height,2.0F
riddng_opentop,false
antibullet,1.0F,1.0F,1.0F,1.0F
ridding_damege,0F

damage_angle,20,20,20,10,10
can_turret,false

speed,0.04F
turnspeed,3F
stepHeight,1.3F
trottlemax,5F
trottlemin,-2F
trottleaccelerationmax,0.3F
trottleaccelerationmin,-0.2F

angle_max,-20F
angle_min,10F
ridding_rotation_lock,true
angle_yaw_max,12F

model_angle_base_x,0
model_angle_base_y,0
model_angle_base_z,0

mob_min_range,20
mob_max_range,60
mob_min_height,20

turret,1
turretrote,true
arm_x,-0.11F
arm_y,1.57F
arm_z,0.80F
hand_x,-0.11F
hand_y,1.57F
hand_z,0.80F

finger_type,0

pera,8
pera_x,0F,0F,0F,0F,0F,0F,0F,0F
pera_y,0.74F,0.35F,0.35F,0.35F,0.35F,0.35F,0.35F,0.74F
pera_z,2.09F,1.29F,0.73F,0.18F,-0.37F,-0.92F,-1.47F,-2.09F
perarote_x,1F,1F,1F,1F,1F,1F,1F,1F
perarote_y,0F,0F,0F,0F,0F,0F,0F,0F
perarote_z,0F,0F,0F,0F,0F,0F,0F,0F

cloud,2
cloud_x,0.65D,-0.65D
cloud_y,0.70D,0.70D
cloud_z,-2.58D,-2.58D

weapon1true,true
weapon1key,0
w1name,75mm_Cannon_HE
ammo1,0
magazine1,1
reload_time1,65
reloadsoundset1,20
reloadsound1,handmadevehicle2.ww2_reload_cannon
w1cycle,1
w1barst,1
weapon1,1
bullet_type1,2
bullet_model1,bulletcannon.mqo
bullet_tex1,bulletcannon.png
fire_model1,msmoke.mqo
fire_tex1,msmoke.png
fire_time1,16
sound_fire1,handmadevehicle2.ww2_fire_cannon
fire_pointx1,-0.11F
fire_pointy1,1.57F
fire_pointz1,2.04F
basis_pointx1,-0.11F
basis_pointy1,1.57F
basis_pointz1,0.80F
fire_yoffset1,0.0D
rotationfollowing1,true
rotation_player1,true
rotation_firepointbxbz1,true
bullet_damage1,40
bullet_speed1,3F
bullet_bure1,1F
bullet_expower1,3F
bullet_ex1,true
bullet_kazu1,1
bullet_gravity1,0.0D
bullet_livingtime1,80