﻿
ADD_LIST,false
Sell_EMERALD,30
Sell_IRONINGOT,30
Sell_REDSTONE,30
USname,G4M1
JPname,G4M1

Crafter,crafter_ww2plane_1

vacanspawn,false
spawn_rare,0

Vehicle,ww2plane_jp_b_g4m1

ObjModel,ww2plane_jp_b_g4m1.mqo
ObjTexture,tex_ww2plane_jp_b_g4m1.png

ridding_roteplayer,false
riddng_maximum,6

riddingx,0.35D,0.00D,0.00D,0.50D,-0.50D,0.00D
riddingy,2.24D,1.55D,2.41D,1.35D,1.35D,1.60D
riddingz,0.00D,2.40D,-2.88D,-6.82D,-6.82D,-14.87D
riddingx_roteplayer,0.0D,0.0D,0.00D,0.00D,0.00D,0.00D
riddingy_roteplayer,0.0D,0.0D,0.00D,0.00D,0.00D,0.00D
riddingz_roteplayer,0.0D,0.0D,0.00D,0.00D,0.00D,0.00D

ridding_view1_x,0.0F
ridding_view1_y,0.0F
ridding_view1_z,0.0F
ridding_invisible,false

ridding_view_x,-0.35F
ridding_view_y,-2.0F
ridding_view_z,-20.0F

ridding_zoom,3.0F

renderhud,true
hud_icon,heli.png
render_hud_icon_hori,true
hud_icon_hori,heli_hori.png

render_rader,false

roodbreak,false

vehicletype,1
movesound,handmadevehicle2.sound_heli
hp,170
width,10.0F
height,3.9F
riddng_opentop,false
antibullet,0.5F,0.5F,2.0F,2.0F
ridding_damege,0F

damage_angle,0,0,0,0,0
can_turret,false

speed,0.02F
turnspeed,2F
stepHeight,1.3F
trottlemax,20F
trottlemin,-2F
trottleaccelerationmax,0.2F
trottleaccelerationmin,-0.15F

angle_max,-90F
angle_min,90F
ridding_rotation_lock,false
angle_yaw_max,90F

mob_min_range,20
mob_max_range,60
mob_min_height,20

model_angle_base_x,0.0F
model_angle_base_y,0.0F
model_angle_base_z,0.0F

model_angle_offset_x,0.0F
model_angle_offset_y,0.23F
model_angle_offset_z,0.0F

model_angle_x,-5.3F
model_angle_y,0.0F
model_angle_z,0.0F

turret,5
turretrote,true,true,true,true,true
arm_x,0.00F,0.00F,0.00F,0.90F,-0.90F
arm_y,2.47F,1.90F,3.57F,2.31F,2.31F
arm_z,-15.82F,3.40F,-3.36F,-6.82F,-6.82F
hand_x,0.00F,0.00F,0.00F,0.90F,-0.90F
hand_y,2.47F,1.90F,3.57F,2.31F,2.31F
hand_z,-15.82F,3.40F,-3.36F,-6.82F,-6.82F

finger_type,2,2,2,2,2

pera,2
pera_x,3.00F,-3.00F
pera_y,2.27F,2.27F
pera_z,0.00F,0.00F
perarote_x,0F,0F
perarote_y,0F,0F
perarote_z,2F,2F

cloud,0
cloud_x,0D
cloud_y,0D
cloud_z,0D

bomber_sighting,true

weapon1true,true
weapon1key,2
w1name,250kg_Bomb
ammo1,4
magazine1,4
reload_time1,320
reloadsoundset1,20
reloadsound1,handmadevehicle2.reload_mg
w1cycle,1
w1barst,1
w1can_cooldown,false
w1crossfire,false
weapon1,1
bullet_type1,2
bullet_model1,bullet_bomb.mqo
bullet_tex1,bullet_bomb.png
fire_model1,mflash.mqo
fire_tex1,mflash.png
fire_time1,2
sound_fire1,handmadevehicle2.fire_mg
fire_pointx1,0.0F
fire_pointy1,0.00F
fire_pointz1,0.00F
basis_pointx1,0.00F
basis_pointy1,0.00F
basis_pointz1,0.00F
fire_yoffset1,0D
rotationfollowing1,false
rotation_player1,false
rotation_firepointbxbz1,false
rotation_lock_pitch_vehicle1,true
bullet_damage1,120
bullet_speed1,1.5F
bullet_bure1,1F
bullet_expower1,4F
bullet_ex1,true
bullet_kazu1,1
bullet_gravity1,0D
bullet_livingtime1,800

weapon2true,true
weapon2key,0
w2name,20mm_MachineGun
ammo2,3
magazine2,10
reload_time2,50
reloadsoundset2,40
reloadsound2,handmadevehicle2.reload_mg
w2cycle,1
w2barst,1
w2can_cooldown,false
weapon2,1
bullet_type2,1
bullet_model2,bullet.mqo
bullet_tex2,bullet.png
fire_model2,mflash.mqo
fire_tex2,mflash.png
fire_time2,2
sound_fire2,handmadevehicle2.ww2_fire_cannon_light
fire_pointx2,0.00F
fire_pointy2,2.47F
fire_pointz2,-15.82F
basis_pointx2,0.00F
basis_pointy2,2.47F
basis_pointz2,-15.82F
fire_yoffset2,0.0D
rotationfollowing2,true
rotation_player2,false
rotation_firepointbxbz2,false
bullet_damage2,10
bullet_speed2,3.5F
bullet_bure2,1F
bullet_expower2,0F
bullet_ex2,true
bullet_kazu2,1
bullet_gravity2,0.03D
bullet_livingtime2,80

weapon3true,true
weapon3key,0
w3name,7.7mm_MachineGun
ammo3,2
magazine3,20
reload_time3,50
reloadsoundset3,40
reloadsound3,handmadevehicle2.reload_mg
w3cycle,1
w3barst,1
w3can_cooldown,true
weapon3,4
bullet_type3,0,0,0,0
bullet_model3,bullet.mqo,bullet.mqo,bullet.mqo,bullet.mqo
bullet_tex3,bullet.png,bullet.png,bullet.png,bullet.png
fire_model3,mflash.mqo,mflash.mqo,mflash.mqo,mflash.mqo
fire_tex3,mflash.png,mflash.png,mflash.png,mflash.png
fire_time3,2,2,2,2
sound_fire3,handmadevehicle2.fire_mg,handmadevehicle2.,handmadevehicle2.,handmadevehicle2.
fire_pointx3,0.00F,0.00F,0.00F,0.90F,-0.90F
fire_pointy3,1.90F,3.57F,2.31F,2.31F
fire_pointz3,3.40F,-3.36F,-6.82F,-6.82F
basis_pointx3,0.00F,0.00F,0.00F,0.90F,-0.90F
basis_pointy3,1.90F,3.57F,2.31F,2.31F
basis_pointz3,3.40F,-3.36F,-6.82F,-6.82F
fire_yoffset3,0.0D,0.0D,0.0D,0.0D
rotationfollowing3,true,true,true,true
rotation_player3,false,false,false,false
rotation_firepointbxbz3,false,false,false,false
bullet_damage3,5,5,5,5
bullet_speed3,3.5F,3.5F,3.5F,3.5F
bullet_bure3,1F,1F,1F,1F
bullet_expower3,0F,0F,0F,0F
bullet_ex3,true,true,true,true
bullet_kazu3,1,1,1,1
bullet_gravity3,0.03D,0.03D,0.03D,0.03D
bullet_livingtime3,80,80,80,80