﻿
ADD_LIST,false
Sell_EMERALD,14
Sell_IRONINGOT,14
Sell_REDSTONE,14
USname,Blenheim IV
JPname,Blenheim IV

Crafter,crafter_ww2plane_1

vacanspawn,false
spawn_rare,0

Vehicle,ww2plane_gb_b_blenheim_4

ObjModel,ww2plane_gb_b_blenheim_4.mqo
ObjTexture,tex_ww2plane_gb_b_blenheim_4.png

ridding_roteplayer,false
riddng_maximum,3

riddingx,0.25D,-0.25D,0.00D
riddingy,1.35D,1.35D,1.94D
riddingz,0.00D,-0.10D,-4.66D
riddingx_roteplayer,0.0D,0.0D,0.0D
riddingy_roteplayer,0.0D,0.0D,0.0D
riddingz_roteplayer,0.0D,0.0D,0.0D

ridding_view1_x,0.0F
ridding_view1_y,0.0F
ridding_view1_z,0.0F
ridding_invisible,false

ridding_view_x,-0.25F
ridding_view_y,-1.0F
ridding_view_z,-15.0F

ridding_zoom,3.0F

renderhud,true
hud_icon,heli.png
render_hud_icon_hori,true
hud_icon_hori,heli_hori.png

render_rader,false

roodbreak,false

vehicletype,1
movesound,handmadevehicle2.sound_heli
hp,130
width,8.6F
height,2.9F
riddng_opentop,false
antibullet,0.5F,0.5F,2.0F,2.0F
ridding_damege,0F

damage_angle,0,0,0,0,0
can_turret,false

speed,0.02F
turnspeed,2F
stepHeight,1.3F
trottlemax,20F
trottlemin,-2F
trottleaccelerationmax,0.2F
trottleaccelerationmin,-0.15F

angle_max,-90F
angle_min,90F
ridding_rotation_lock,false
angle_yaw_max,90F

mob_min_range,20
mob_max_range,60
mob_min_height,20

model_angle_base_x,0.0F
model_angle_base_y,0.0F
model_angle_base_z,0.0F

model_angle_offset_x,0.0F
model_angle_offset_y,0.17F
model_angle_offset_z,0.0F

model_angle_x,-10.1F
model_angle_y,0.0F
model_angle_z,0.0F

turret,1
turretrote,true
arm_x,0.00F
arm_y,2.99F
arm_z,-4.66F
hand_x,0.00F
hand_y,2.99F
hand_z,-4.53F

finger_type,2

pera,2
pera_x,2.37F,-2.37F
pera_y,2.05F,2.05F
pera_z,0.00F,0.00F
perarote_x,0F,0F
perarote_y,0F,0F
perarote_z,2F,2F

cloud,0
cloud_x,0D
cloud_y,0D
cloud_z,0D

bomber_sighting,true

weapon1true,true
weapon1key,2
w1name,250lb_Bomb
ammo1,4
magazine1,4
reload_time1,260
reloadsoundset1,20
reloadsound1,handmadevehicle2.reload_mg
w1cycle,1
w1barst,1
w1can_cooldown,false
w1crossfire,false
weapon1,1
bullet_type1,2
bullet_model1,bullet_bomb.mqo
bullet_tex1,bullet_bomb.png
fire_model1,mflash.mqo
fire_tex1,mflash.png
fire_time1,2
sound_fire1,handmadevehicle2.fire_mg
fire_pointx1,0.0F
fire_pointy1,0.00F
fire_pointz1,0.00F
basis_pointx1,0.00F
basis_pointy1,0.00F
basis_pointz1,0.00F
fire_yoffset1,0D
rotationfollowing1,false
rotation_player1,false
rotation_firepointbxbz1,false
rotation_lock_pitch_vehicle1,true
bullet_damage1,90
bullet_speed1,1.5F
bullet_bure1,1F
bullet_expower1,3F
bullet_ex1,true
bullet_kazu1,1
bullet_gravity1,0D
bullet_livingtime1,800

weapon2true,true
weapon2key,0
w2name,7.7mm_MachineGun
ammo2,2
magazine2,20
reload_time2,50
reloadsoundset2,40
reloadsound2,handmadevehicle2.reload_mg
w2cycle,1
w2barst,1
w2can_cooldown,true
weapon2,2
bullet_type2,0,0
bullet_model2,bullet.mqo,bullet.mqo
bullet_tex2,bullet.png,bullet.png
fire_model2,mflash.mqo,mflash.mqo
fire_tex2,mflash.png,mflash.png
fire_time2,2,2
sound_fire2,handmadevehicle2.fire_mg,handmadevehicle2.
fire_pointx2,0.00F,0.00F
fire_pointy2,3.09F,3.09F
fire_pointz2,-4.66F,-4.66F
basis_pointx2,0.00F,0.00F
basis_pointy2,0.00F,0.00F
basis_pointz2,0.00F,0.00F
fire_yoffset2,0.0D,0.0D
rotationfollowing2,true,true
rotation_player2,false,false
rotation_firepointbxbz2,false,false
bullet_damage2,5,5
bullet_speed2,3.5F,3.5F
bullet_bure2,1F,1F
bullet_expower2,0F,0F
bullet_ex2,true,true
bullet_kazu2,1,1
bullet_gravity2,0.03D,0.03D
bullet_livingtime2,80,80