﻿
ADD_LIST,true
Sell_EMERALD,12
Sell_IRONINGOT,12
Sell_REDSTONE,12
USname,A7V
JPname,A7V

vacanspawn,false
spawn_rare,0

Vehicle,ww1tank_de_ht_a7v

ObjModel,ww1tank_de_ht_a7v.mqo
ObjTexture,tex_ww1tank_de_ht_a7v.png

ridding_roteplayer,false
riddng_maximum,1

riddingx,0.53D
riddingy,2.23D
riddingz,0.00D
riddingx_roteplayer,0.0D
riddingy_roteplayer,0.0D
riddingz_roteplayer,0.0D

ridding_view1_x,-0.1F
ridding_view1_y,0.5F
ridding_view1_z,0.7F
ridding_invisible,false

ridding_view_x,-0.53F
ridding_view_y,-1.0F
ridding_view_z,-5.0F

ridding_zoom,3.0F

renderhud,true
hud_icon,tank.png
render_hud_scope,true
hud_icon_scope,scope_tank.png
render_hud_scope_zoom,true
hud_icon_scope_zoom,scope_tank_zoom.png

render_rader,false

roodbreak,true

vehicletype,0
movesound,handmadevehicle2.ww1_sound_tank
hp,220
width,2.7F
height,3.3F
riddng_opentop,false
antibullet,1.0F,1.0F,1.0F,1.0F
ridding_damege,0F

damage_angle,20,10,10,10,10
can_turret,false

speed,0.02F
turnspeed,1F
stepHeight,1.3F
trottlemax,5F
trottlemin,-2F
trottleaccelerationmax,0.3F
trottleaccelerationmin,-0.2F

angle_max,-20F
angle_min,10F
ridding_rotation_lock,true
angle_yaw_max,22.5F

model_angle_base_x,0
model_angle_base_y,0
model_angle_base_z,0

mob_min_range,20
mob_max_range,60
mob_min_height,20

turret,1
turretrote,true
arm_x,0.00F
arm_y,0.00F
arm_z,3.06F
hand_x,0.00F
hand_y,1.78F
hand_z,3.24F

finger_type,0

pera,8
pera_x,0F,0F,0F,0F,0F,0F,0F,0F
pera_y,0.61F,0.24F,0.24F,0.24F,0.24F,0.24F,0.24F,0.61F
pera_z,2.36F,1.96F,0.84F,0.56F,-0.55F,-0.83F,-1.95F,-2.36F
perarote_x,1F,1F,1F,1F,1F,1F,1F,1F
perarote_y,0F,0F,0F,0F,0F,0F,0F,0F
perarote_z,0F,0F,0F,0F,0F,0F,0F,0F

cloud,2
cloud_x,1.45D,-1.45D
cloud_y,1.12D,1.12D
cloud_z,-0.32D,-0.32D

weapon1true,true
weapon1key,0
w1name,57mm_Cannon_AP
ammo1,0
magazine1,1
reload_time1,50
reloadsoundset1,20
reloadsound1,handmadevehicle2.ww1_reload_cannon
w1cycle,1
w1barst,1
weapon1,1
bullet_type1,3
bullet_model1,bulletcannon.mqo
bullet_tex1,bulletcannon.png
fire_model1,msmoke.mqo
fire_tex1,msmoke.png
fire_time1,16
sound_fire1,handmadevehicle2.ww1_fire_cannon_light
fire_pointx1,0.00F
fire_pointy1,1.78F
fire_pointz1,4.13F
basis_pointx1,0.00F
basis_pointy1,1.78F
basis_pointz1,3.24F
fire_yoffset1,0.0D
rotationfollowing1,true
rotation_player1,true
rotationfirepoint1,true
bullet_damage1,30
bullet_speed1,5F
bullet_bure1,0.5F
bullet_expower1,1F
bullet_ex1,true
bullet_kazu1,1
bullet_gravity1,0.0D
bullet_livingtime1,80