These are all default registry entries of this type.
This registry is modify-able through datapacks.
blood_per_10_vitality
movement_cdr
fire_mana_leech
mana_on_spell_hit
bonus_exp_for_t4_mob
offensive_eff_duration
bonus_regen_in_water
accuracy
dmg_when_low_hp
trident_damage
increase_healing
spell_dark_damage
scepter_damage
give_regenerate_to_allies_in_aoe
bonus_exp
bonus_favor
chance_to_get_blessing_on_kill
all_water_damage
hammer_damage
ele_glove_damage
heal_crit_dmg
inc_effect_of_song_buff_given
trap_spell_dmg
convert_water_to_phys
arrow_cdr
nature_weapon_damage
bonus_alchemy_yield
food_eff_dur_u_cast
heal_on_shielded_targets
inc_effect_of_auras_given
potion_strength
all_any_wep_damage
inc_effect_of_positive_buff_on_you
cdr
projectile_damage
max_dark_resist
cast_speed
inc_effect_of_defensive_buff_on_you
mana_on_attack_hit
melee_dmg_received
dagger_damage
all_elemental_damage
defensive_eff_dur_u_cast
chance_to_give_living_inferno_to_self
chance_of_hp_reg_on_spell_crit
physical_health_leech
nature_vuln_crit
damage_spell_dmg
health_on_spell_hit
all_health_leech
all_physical_damage
dark_penetration
chance_on_basic_atk_to_give_gather_storm_to_self
totem_spell_dmg
elemental_mana_leech
critical_hit
light_health_leech
light_dmg_when_target_low_hp
health_on_attack_hit
song_eff_duration
chance_of_alacrity_when_hit
dmg_when_target_near_full_hp
inc_effect_of_immobilizing_buff_on_you
faster_projectiles
piercing_projectiles
extra_mob_drops
inc_effect_of_immobilizing_buff_given
water_dot_damage
all_light_damage
ranged_dmg_received
physical_dot_damage
ele_mace_damage
threat_generated
mana_per_10_intelligence
all_all_damage
chance_of_torment
spell_elemental_damage
dark_dmg_ignore_res
dodge
chance_on_basic_atk_to_give_blade_dance_to_self
bonus_swamp_biome_yield
inc_effect_of_curse_buff_on_you
fire_vuln_crit
chance_to_give_bloodlust_to_self
bonus_blacksmithing_exp
all_nature_damage
elemental_any_wep_damage
blood
move_speed
inc_effect_of_heal_over_time_buff_given
convert_dark_to_phys
bonus_cooking_yield
mana
chance_of_poison
trap_cdr
bonus_fishing_yield
health_on_all_hit
dark_health_leech
bonus_inscribing_exp
max_nature_resist
critical_damage_per_10_attack_speed
inc_effect_of_heal_over_time_buff_on_you
chance_of_slow
nature_dmg_when_target_low_hp
strength
ele_scepter_damage
inc_effect_of_offensive_buff_on_you
physical_weapon_damage_per_perc_of_mana
mummy_curse
spell_light_damage
light_mana_leech
non_crit_damage
health_per_sec
convert_fire_to_phys
fire_any_wep_damage
global_critical_hit_per_25_magic_find
water_resist
bonus_exp_for_t3_mob
vitality
armor_penetration
bow_damage
ele_scythe_damage
dmg_to_living
inc_effect_of_defensive_buff_given
block_ooc_regen
positive_eff_duration
axe_damage
immobilizing_eff_duration
magic_find
inc_effect_of_negative_buff_given
all_dot_damage
dark_vuln_crit
max_fire_resist
chance_of_spend_bleed_for_double_dmg
curse_spell_dmg
more_food_stats
chance_of_alacrity_on_spell_hit
physical_mana_leech
chance_of_mana_reg_on_heal_crit
mark_on_basic_atk_kill
critical_hit_per_10_dexterity
dark_resist
accuracy_per_10_dexterity
mana_per_10_wisdom
bonus_mountain_biome_yield
heal_cdr
shield_cdr
light_dot_damage
chance_to_give_steam_power_to_self
mana_ooc_regen
armor
ele_staff_damage
spell_nature_damage
dark_dot_damage
chance_on_basic_atk_to_give_infused_blade_to_self
heal_over_time_eff_dur_u_cast
light_any_wep_damage
agility
ele_dagger_damage
movement_spell_dmg
nature_health_leech
water_focus
spell_water_damage
aura_cdr
proj_dmg_received
fire_dmg_when_target_low_hp
dark_weapon_damage
elemental_penetration
ele_sword_damage
totem_cdr
wisdom
dmg_to_undead
bonus_farming_exp
absorb_ele_dmg_to_hp
projectile_cdr
nature_mana_leech
scythe_damage
area_spell_dmg
fire_weapon_damage
more_threat_on_take_dmg
dot_dmg
dmg_when_target_is_low_hp
nature_dot_damage
mana_shield
bonus_night_yield
bonus_salvaging_exp
spell_accuracy
mana_per_sec
mana_on_all_hit
health_ooc_regen
light_resist
bonus_exploration_yield
light_vuln_crit
shield_ooc_regen
all_fire_damage
curse_eff_duration
sword_damage
crit_heal_chance
chance_of_blessing_when_hit
all_attributes
water_vuln_crit
chance_of_burn
area_dmg
defensive_eff_duration
all_dark_damage
hp_resto_to_blood
blessing_on_spell_kill
fire_health_leech
lifesteal
ele_bow_damage
health_per_10_intelligence
global_critical_damage
bonus_exp_for_t2_mob
ele_axe_damage
bonus_cooking_exp
red_mana_reserved
chance_of_burn_on_crit
water_weapon_damage
elemental_vuln_crit
chance_to_give_concentration_to_self
bonus_blacksmithing_yield
mana_per_10_vitality
bonus_mining_exp
water_mana_leech
intelligence
song_spell_dmg
chance_of_spend_poison_for_double_dmg
spear_damage
chance_of_spend_frostburn_for_double_dmg
song_eff_dur_u_cast
day_night_dmg
spell_damage
night_dmg
ranged_crit_dmg_to_undead
darkness_dmg
water_penetration
technique_cdr
bonus_inscribing_yield
dark_mana_leech
dark_any_wep_damage
projectile_spell_dmg
chance_of_blind
spell_damage_per_perc_of_increase_healing
positive_eff_dur_u_cast
bonus_alchemy_exp
nature_any_wep_damage
shield_spell_dmg
water_dmg_when_target_low_hp
increased_quantity
elemental_dot_damage
spell_critical_damage
inc_effect_of_auras
light_weapon_damage
max_water_resist
bonus_farming_yield
give_taunt_stance_to_self_on_tick
damage_cdr
nature_resist
all_mana_leech
offensive_eff_dur_u_cast
magic_dmg_received
dmg_per_curse_on_target
bonus_exploration_exp
fire_resist
triple_drop_chance
projectile_damage_per_10_strength
curse_eff_dur_u_cast
health
elemental_health_leech
inc_effect_of_curse_buff_given
transfer_health_to_physical_weapon_damage
damage_reflected
staff_damage
bonus_day_yield
ele_spear_damage
spell_critical_hit
blood_user
fire_dot_damage
light_penetration
bonus_salvaging_yield
void_eye
chance_to_get_bloodlust_on_kill
dmg_received
melee_dmg
shield_strength
mana_regen
heal_spell_dmg
shout_cdr
attack_speed
ranged_dmg
mana_on_kill
shout_spell_dmg
perc_self_hp_dmg_when_immo
magic_dmg
song_cdr
global_critical_hit
damage_shield
inc_effect_of_positive_buff_given
physical_any_wep_damage
day_dmg
convert_light_to_phys
critical_damage
inc_effect_of_food_buff_on_you
mana_cost
inc_effect_of_song_buff_on_you
blood_ooc_regen
food_eff_duration
max_light_resist
chance_of_spend_burn_for_double_dmg
chance_of_poison_when_hit
ele_trident_damage
physical_weapon_damage
health_regen
dark_dmg_when_target_low_hp
inc_effect_of_negative_buff_on_you
spell_fire_damage
bonus_exp_for_t1_mob
chance_to_give_zeal_to_self_on_heal
ele_hammer_damage
cd_ticks
socket_slots
chance_of_bleed
light_focus
total_damage
immobilizing_eff_dur_u_cast
global_critical_damage_per_25_increased_quantity
heal_over_time_eff_duration
renamed_or_deleted_stat
bonus_hot_biome_yield
elemental_resist
health_regen_per_10_wisdom
heal_cleanse
all_vuln_crit
totem_shield
dark_focus
bonus_cold_biome_yield
inc_leech
area_cdr
health_per_10_dexterity
physical_vuln_crit
dual_wield_dmg
spell_dodge
nature_penetration
crossbow_damage
technique_spell_dmg
inc_effect_of_offensive_buff_given
fire_focus
nature_focus
inc_aoe
water_health_leech
ele_crossbow_damage
glove_damage
bonus_mining_yield
crit_water_dmg_mana
negative_eff_duration
chance_to_get_mark_on_kill
armor_per_10_mana
curse_cdr
arrow_spell_dmg
chance_of_spend_blind_for_double_dmg
chance_of_frostburn
max_elemental_resist
double_drop_chance
health_on_kill
bonus_fishing_exp
fire_penetration
bonus_exp_for_t5_mob
dexterity
convert_nature_to_phys
bonus_rain_yield
chance_to_give_blessing_to_self
totem_resto
heal_effect_on_self
mace_damage
shield_duration
aura_spell_dmg
negative_eff_dur_u_cast
water_any_wep_damage
dmg_taken_to_mana
inc_effect_of_food_buff_given
chance_to_get_frenzy_on_kill
chance_of_judgement